LaBlue Horror · published
🚀 LaBlue Horror – Major Development Update
Over the past few weeks, we’ve been working intensively on LaBlue Horror and completely reworked several major parts of the game.
This isn’t just a small patch — this update lays an important foundation for the upcoming Alpha and the future direction of the project.
The previous Level Hub has been almost completely replaced and rebuilt from the ground up.
The new version offers a much stronger atmosphere, an entirely new environment, and a more futuristic structure that will serve as the central starting point for future levels.
What’s new:
completely redesigned Level Hub
new environment and architecture
new interior areas
improved lighting
new visual elements
stronger overall atmosphere
new central hub area for future levels
The latest screenshots already give you a first look at the new version.
The existing monster system has been technically reworked and temporarily removed from Level 1.
We want the first level to focus much more heavily on psychological horror.
That means:
Not constantly seeing what threatens you.
Not knowing whether something is actually following you.
Sounds, voices, footsteps, and unexpected events will increasingly play with the player’s perception.
The monster system remains part of LaBlue Horror and will return later in a more refined form.
Our NPC system has also received a major overhaul.
NPCs can now:
move through areas independently
switch between walking and idle states
remain in certain locations for longer periods
use different behavior profiles
react to their surroundings
become increasingly involved in psychological events
Their movement and animations have also been improved.
NPCs are no longer intended to simply serve as decoration.
We are developing a new dialogue and interaction system that allows players to speak with certain characters and choose between different responses.
Not every answer will necessarily be helpful.
Some NPCs may know more than they are willing to tell you.
Others may hear or notice things that the player hasn’t experienced yet.
And sometimes, it may not even be clear whether what they are saying is true.
The sound system has also been expanded and reworked.
Our goal is to use audio much more aggressively as part of the psychological horror experience.
This includes:
distant footsteps
sounds appearing behind the player
whispers
voices
environmental sounds
longer periods of complete silence
randomized audio events
We want players to constantly ask themselves:
“Did I actually just hear something?”
Several textures and visual elements have been improved.
We are continuing to refine lighting, materials, atmosphere, and the overall visual presentation step by step.
The Main Menu has received a major redesign and has been moved over to a new UI system.
Changes include:
new visual design
improved navigation
redesigned selection menus
new character selection
reworked difficulty selection
improved overall menu flow
The settings menu has also been significantly expanded.
Already implemented or reworked:
resolution
window mode
V-Sync
FPS limit
resolution scaling
gamma
graphics quality
volume
additional graphics and gameplay options
More options and improvements are still planned.
Several internal gameplay and round systems have also been reworked and prepared for upcoming features.
Many of these changes happen behind the scenes, but they form an important technical foundation for future levels, events, and gameplay mechanics.
Alongside the major changes, many smaller systems have been improved:
performance optimizations
bug fixes
AI adjustments
UI improvements
sound improvements
new interaction possibilities
technical preparation for future features
The direction for LaBlue Horror is becoming increasingly clear:
Less traditional monster chasing.
More atmosphere.
More uncertainty.
More psychological horror.
We want to create moments where you are no longer sure whether something actually happened — or whether the game is simply playing with your mind.
More screenshots, development updates, and new information will follow.
Thank you to everyone who continues to support the project, test the game, and send us feedback. 💙
M&K Industries – LaBlue Horror