Patch 0.34.2

Ashpin Arcanum Playtest · published

Fixed:

  • Issue with circular stairs in the crypt shaft causing the player character to go into falling animation.
  • Made the modification key hidden in the spell book.
  • Issue where the Warlocks were spawning with 0 health.
  • Local Health Ref Variable was not set in the details panel.
  • Issue where the player character couldn't go up the stairs.
  • Issue with the burial chamber was not loading correctly on player death.
  • Issue with the fountain not activating the tutorial window upon interaction.
  • Issue where all the warlocks going into start in block state on player death.
  • Issue with the cast letters' brightness not resetting when reversion is activated.
  • Cloak interaction with the clothes.
  • Stairs mini boss now defaults back to Starting in Block stance on player death.
  • Health of damaged warlocks now resets on player death.
  • Replaced the castle, new crypt and the tree with models with less polygons, added them to the necessary Data Layers.
  • Properly UV unwrapped the mountains and gave them world aligned texture.
  • Added Nanite option to the meshes that didn't have it.
  • In the cave 2 sounds changed, one option to Load on Demand.
  • Height of the colliders in the new map.
  • Barrier Colliders for better collision detection.
  • Increased the boss pause time from 1 second to 5 seconds - granting the player more time to inflict damage.
  • Fixed the character's immobility and the cinematic.
  • Issue where the Warlocks were spawning with 0 health.
  • Local Health Ref Variable was not set in the details panel.
  • Fixed:
  • Issue where the player character couldn't go up the stairs.
  • Issue with the burial chamber was not loading correctly on player death.
  • Issue with the fountain not activating the tutorial window upon interaction.
  • Issue where all the warlocks going into start in block state on player death.
  • Issue with the cast letters' brightness not resetting when reversion is activated.
  • Warlocks now respawn on player death.
  • Boss health now resets on player death.
  • Warlock minions now despawn on player death.
  • Stairs mini boss now defaults back to Starting in Block stance on player death.
  • Health of damaged warlocks now resets on player death.
  • Fixed an issue where pressing another unavailable spell category caused the currently selected spell such as the projectile to go into reversion.
  • Made changes to the pathway assets to facilitate player movement.
  • Blocked the pathway after entering the fountain room.
  • Adjusted the Spectral Wraiths to hit the player properly when both walking or running
  • Adjusted global lighting.
  • Adjusted lights in the ritual room and the pathway.
  • Made changes to the pathway to make the character jump up and down much less. Work in progress.
  • Issue with the first mini game skipping to the next story before all the keys are solved.
  • Issue with the stamina bar not appearing when the player wakes up at the start.
  • Openings in the walls in the corridor past the fountain room are now closed.


Added:

  • Tomb, Necromancer and Fountain room passage art overhaul.
  • Warlocks now spawn with 4 letters Heavy Projectiles in new area.
  • Blockage BP with decals now implemented and complete.
  • Icons for reversion and Aura are now correct.
  • Lighting inside tomb.
  • Images for UI elements -- amulet and reversion icon, modified the brightness of the perfect-moment-shine.
  • Warlocks now spawn with 4 letters Heavy Projectiles in new area.
  • Added an expiration time limit on barriers of a baseline seconds.
  • With the use of reversion, a limit of over 3 barriers can be alive max at a time, when cast in succession.