VEIN 0.024

major update

VEIN · published · build 23470956

VEIN 0.024 is now live on Steam.

The first major map expansion (with over 60 new locations), condition rebalancing, spawnable furniture and containers, sub-inventories and inventory management, work on addictions, buildable extension ports, plantable trees, foraging, and more are all included in this update!

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Changes:

  • New major map update: Franklin County
  • Increase fall damage
  • Code quality improvements (blueprint -> C++)
  • New music (ambient, radio) - thanks Remancer
  • Couch Potato uniqueness rebalance
  • Scent Volumes can now depend on environment cleanliness
  • Add foraging system, new foragable plants, foraging recipes and medicines, Forager perk
  • Add Copy Location to Clipboard in admin menu
  • Add medium-skill .38 reload animation, thanks Ani
  • Background mountains
  • Fluid tanks will now prefer pulling from filled contents over the tap
  • Sink fill time is proportional to the quantity already in the sink
  • You can't sleep when panicked
  • CreateExplosion console command
  • Move all conditions into C++
  • Add claustrophobia uniqueness
  • Panic condition rebalance/difficulty balance
  • Tired condition rebalance/difficulty balance
  • Add agoraphobia uniqueness
  • Stress condition rebalance/difficulty balance
  • New golf-related items and weapons
  • Many different asset placeholder replacements and texture upgrades, thanks Mood
  • Pseudostacking/items are visually stacked in the inventory UI
  • Unify singleplayer and multiplayer sleeping; can advance time in multiplayer if everyone sleeps at the same time on a locally hosted server
  • Singleplayer beds/respawn points do not have a cooldown timer
  • You can have nightmares from sleeping, causing stress and panic
  • Add dreams
  • Thirst condition rebalance/difficulty
  • Antibiotics treat bacterial infections
  • Add sawmill workbench
  • Stimulated condition rebalance/difficulty
  • Well Fed condition rebalance
  • Add radio volume slider in settings menu for radio music
  • HP readout in medical menu
  • Selected item UI adjustments
  • Poisoned condition rebalance
  • Add anti-anxiety pills, caffeine pills, sleep gummies
  • Add Retain Items On Death setting
  • Add apple seeds, plantable trees, perennial plants
  • Don't show zero-effect conditions in the medical menu
  • Suture item grants medical XP on use
  • Add the ability to gut fish
  • Admins can now see all players on the map
  • Add meth addiction
  • Add uniquenesses to start addicted to stuff
  • Add thumbnails to spawn regions in character creation
  • Add unique post processing for weather
  • Fish satisfies hunger relative to its weight
  • Variant parcel meshes
  • Add item container items. You can add items into backpacks, bags etc. by dragging and dropping items onto them.
  • Furniture and containers spawnable from admin menu
  • Bandages will get dirty over time and require replacement
  • Add the ability to hide nameplates from dropped items
  • Different sterilizers sterilize wounds to different degrees, e.g. ethanol is a worse quality sterilizer than rubbing alcohol
  • The infection of cut wounds has a percentage severity
  • Add extension port build objects (like an extension cable but for any resource)
  • Add vein.Appearance.HideStrength setting
  • Respirators block smells
  • Screws now dismantle into one metal scrap
  • Add Save ID to admin menu for debugging
  • New vehicle sounds, vehicle sounds are muffled inside vehicles
  • Preliminary bot characters
  • Slightly improved vehicle networking
  • Add Ignore Construction Restrictions setting
  • Add Sleep Advances Time setting
  • Move some settings to new Construction settings category
  • Improve persistent corpse performance, networking
  • You now keep bandages that you remove
  • Add Energy Crash condition for after caffeine wears off
  • Exerted condition rebalancing
  • Lifetime stat performance improvements
  • New save game system, thanks Cyn; your saves will automatically back up in the save directory just-in-case
  • Add RemoveUniqueness cheat
  • Add Chinese (simplified), Spanish (LatAm), French, Turkish translations
  • Add Foliage Pop-In Scale setting
  • De-hardcode radio stations; new radio music, thanks Remancer
  • Add message to inventory screen if you have a search query that filters all items out
  • Make chat window blurrier when displaying chat commands
  • Street signs no longer block the third person camera
  • Keys only dismantle into one scrap now
  • Improve tree networking
  • Reduce default clear-day fog amount
  • Add vein.ItemActorSpawner.MinPlayerCloseness, vein.ItemActorSpawner.MaxPlayerCloseness

Fixes:

  • Damage type fixes, fix damage forces not appearing on multiplayer clients
  • Fix some food item heat changes on stoves swinging wildly out of range at low FPS
  • Fix some tooltip and context menu (right click menu) bugs
  • Fix pump shotgun check ammo animation lasting forever
  • Fix not being able to punch people sitting in chairs
  • Fix addictions not working at all :~)
  • Fix chat filters not working correctly
  • Fix incorrect model viewer rotations
  • Fix objects (thrown cans, e.g.) not making noise to zombies
  • Fix respirator thumbnail
  • Fix bathroom stall doors all opening at the same time
  • Fix flat tarps being unmovable
  • Fix rain indoors at weather station
  • Fix some overlapping fire alarms
  • Fix go-kart gas tank location
  • Fix collision on some buildings
  • Fix item uses not refreshing in multiplayer on inventory change
  • Corrected keybind icons displaying code text for nonstandard binds
  • Fix crashes not being written to logs
  • Fix being killed a lot from hitching vehicles in multiplayer
  • Fix EBS not showing on TVs
  • Fix Cyrillic titles not rendering
  • Fix Werrenrath siding material in winter
  • Fix firearm attachments highlighting firearms they can't be attached to when dragging
  • Prevent infinite loop on tutorial if you manage to fill up your inventory
  • Correct loading screen tip - "recently acquired" was reduced from 30 minutes to 5 minutes
  • Fix some sleep positions for some cots/beds
  • Fix radio messages vanishing when in a different chat tab
  • Fix pet brush, pet leash descriptions and names
  • Fix being able to open the map from a turned off phone
  • Fix firehose glass material
  • Fix some furniture not attaching to vehicles properly
  • Fix bar soap smelling bad
  • Fix mattress character sleep position as well as some other beds
  • Fix inconsistent visual for worn book item
  • Fix pharmacy cabinet door opening the wrong way
  • Fix chat command prompt staying up when chat box is manually closed
  • Fix bad wall physics in pizzeria
  • Fix crash with fluid tanks
  • Fix meat slicer not being marked placeholder
  • Fix slider values in settings menu being incorrect
  • Fix riot helmet label being way above it
  • Fix fishing bait not being consumed
  • Fix a bunch of improperly networked furniture
  • Fix built stuff and small props (tent e.g.) not blocking rain
  • Fix difficulty presets not setting start time selector properly
  • Fix some items being stuck inside building walls when placed on walls
  • Fix portable toilets not smelling like waste
  • Fix performance for visuals for many things on the map
  • Fix not being able to wear a shirt and winter jacket at the same time
  • Item thumbnail fixes
  • Fix some placeholder item art not being marked as placeholder
  • Fix discarding settings sometimes not working properly
  • Fix crash, exploit when merging item stacks
  • Fix military cot collision underneath the bed
  • Fix some lighting issues underground (e.g. basements)
  • Fix fluorescent light hum sound popping
  • More accurate collision for water tower
  • Fix nature sounds not being attenuated indoors for some river/pond/lake sounds
  • Fix Saranac courtroom chairs having really weird seat positions
  • Corrected train speed readout
  • Fix not being able to place things in certain dome warehouses
  • Some minor controller fixes
  • Typoes
  • Performance fixes
  • Crash fixes

Known priority bugs, to be fixed in hotfix:

  • Things placed on vehicles will sometimes detach if you go away and come back
  • Vehicles spawned from the admin menu may vanish if you go away in multiplayer