Ancient Wars: Medieval Crusades · published · build 20713990
Greetings, Strategists!
First and foremost, thank you all for your continued support and for helping build such an amazing community!
I'm excited to announce a major new update packed with improvements, new features, and community-requested additions.
And we’re thrilled to share that development of the third campaign has officially begun!
Match Customization System: Personalize your battles with a wide range of options.
Victory & Defeat System: Unique screens and special sound effects for each civilization.
Weapon Info Display: See detailed stats of weapons in researches to plan your strategy better.
Smarter AI: AI now uses weapons collected from the battlefield, leading to new troop setups and tactics.
Campaign Enhancements: Added secondary objectives frame to track them during missions.
Improved Immersion: New sound effects and enhanced video sharpness and color.
Multiplayer Improvements:
Ready status icons for players in the lobby.
Ping indicator for connected players.
Mission Update: Added secondary objectives to Crusades Campaign Mission 4.
Refined Wind System: More consistent and realistic effects.
Fixed a bug where units could drown indefinitely, blocking hero recruitment.
Critical Fix: Resolved major desync after ~30+ minutes of gameplay.
Fixed rare desync issues caused by the wind system.
Fixed desync issue caused by the Russian priest.
Fixed several crashes related to data corruption.
Fixed resolution scaling issues for Chinese, Russian, Hungarian, and Polish versions.
Fixed siege tower bug preventing units from climbing walls on uneven terrain.
Fixed resource color display issues in production queues and hint windows.
We hope you enjoy this update and the new level of depth it brings to your strategies.
As always, feel free to share your feedback and suggestions — your input helps shape the future of Ancient Wars: Medieval Crusades!
Lead your armies to victory — the Crusades continue! ⚔️