Dino Jump Deluxe · published · build 24675296
Hey Dinos, We released a new patch which updated achievement unlock timing, add fullscreen switch, option to quit from the title screen and more.
Here are the full patch notes!
Fixed the double-jump startup hint
“Jump Twice to Double Jump” now appears only during the first three eligible runs.
Improved Cliffs pit and floor reliability
Fixed a likely issue where the player could skip over narrow pit-exit triggers at high speeds or low frame rates.
This could cause terrain following to remain disabled, making the player appear to fall through the floor in the Cliffs biome.
Pit triggers now detect movement across a trigger between frames, rather than checking only the player’s current position.
Updated achievement unlock timing
Achievements now unlock immediately when their requirements are met.
Only achievements that explicitly require completing a run will still unlock at the end of the run.
In-run achievements, such as using power-ups, switching biomes or dinosaurs, earning shells in a single run, clearing obstacles, and completing Ptero flap, dash, or flight-time objectives, are now evaluated during gameplay.
Achievement unlocks are saved immediately when triggered.
Added fullscreen switching
Fullscreen mode can now be toggled with (Alt + Enter on Windows) - (CMD + F on MacOS), which is the default key combination for Windows standalone Unity builds.
Added an option to quit from the title screen
Players can now press Esc on the title screen to quit the game.
A confirmation prompt will appear, allowing the player to choose whether to quit or return to the game.
Thank you for reporting these bugs to us! If you run into any issues please report them in our bug reports forum! Also feel free to join the Pixeljam Discord to speak with other dino jumpers!
-riv otter