New Dungeon Added

Dragoon Ascension · published · build 25259440

1) Added a new dungeon area for testing. Includes new monsters and a quest.

2) Updated the game economy. To upgrade gear, you no longer need to trade-in

the standard equipment to receive the upgrade (in most cases).

For balancing, the prices to upgrade and craft gear have changed.

Also, I've reduced the material cost needed to upgrade or craft, yet raised the

gold needed to make equipment as compensation.

3) As such, I was able to add the Diamond and Adamant+ tiers to the game.

4) Added a new dragoon move for Evony to use.

5) Reduced the MP cost of spells such as Raise I, Heal II, and so forth.

6) Cyclon no longer uses Regen. It was a lot more overpowered than I first realized.

7) Removed some waits and adjusted some dialogue.

8) Slight adjustments to maps. I spent the most time on the putrescent cave.

9) Some tweaks to monster loot, exp, and stats.

For the next update, I plan on working on the world map. I think the dungeon map that

can be improved the most is the dusk catacombs. I'll be working on that for sure.

Also, I'd like to finish the main storyline, add a few more quests and arena monsters,

and a few more towns and dungeons.