Sombie Playtest · published
Bank vaults are here! stash your gear in a shared, tabbed vault at the banker, accessible from any character on your account.
Player auction house. List items for a fixed price or run an escrowed bid at the auctioneer's stand. Buy, sell, and flip with other survivors.
Bases now progress through tiers. Camp, Outpost, Homestead, unlocking new workbenches as you grow.
Recruit hireable survivor NPCs to join your base.
Build mode got a full rework: new build bar, smarter grid, and a one-press Fill Room that handles any room shape.
Roofs and floors look and feel way better, chat won't pop open mid-build anymore, and full gamepad support for building and camp management.
Melee and gunfights hit way harder now: hitstop, hit markers, shell casings, blood spray that actually sticks and pools in the grass.
Zombies flinch and get knocked back when hit. Vehicles now physically shove zombies and objects out of the way.
Gunfire and flares now draw zombies in from a distance.
PvP and PvE damage are separately tuned for better balance.
Fixed a bug where non-weapon items triggered an attack swing, and spam-clicking loot piles could grab the same item repeatedly.
Dying now leaves a gravestone at the spot, with a waypoint back to it and a proper cause-of-death screen, including a "Forgive Killer" option.
Floating damage numbers on every hit, across players, zombies, animals, and more.
Crime reporting: witness a killing and report it, or forgive the killer.
Lag compensation is now working correctly for the native client, making hits register more fairly online.
Big sound pass across footsteps, impacts, weapons, and animals should feel a lot more alive out there.
Fixed several weapons that were firing silently.
Rebuilt the police station interior.
Grass now folds under dropped items, guards show up on the map, and animals no longer wander into water.
All quest dialogue rewritten. Every NPC now has their own voice.
Quest rewards get more interesting with bound items and item rarity.