Update Notes for Version 1.5.1

Volleyborne: Unbound Horizons · published

ANOTHER BANGER UPDATE! PRETTY LARGE UPDATE YET AGAIN AND I THINK WE COOKED

Bots:

  • Improved detection on who should receive the ball

  • Added traits and stats for bots

  • Improved hitting options

Beach map:

  • Brand new beach map!

Libero:

  • Added a new libero position which will automatically swap out the backline middle blocker

  • Swapped out players will have higher stamina regeneration rate

Tutorials:

  • Added new tutorials for receiving, blocking and serving

Rotation:

  • The scoreboard will now show the current rotation (the banners will be disabled because we are working it into the touch logs instead)

  • The host can now change the starting rotation (will eventually change so that each team will have a captain)

Gameplay:

  • Touch log now displays without the game starting

  • Middle blockers now have brand new set options on the set wheel

  • The set wheel will now send a message to team chat showing what set has been called

  • Added rollback into antenna and overreaching to prevent high ping players from getting fouled for no reason

  • Re-added certain fouls (double touch on same player)

  • Added crowd, and a new setting to turn down the amount of crowd/remove crowd

Net physics:

  • Nets now have proper physics and react realistically

  • Balls will no longer bounce into the skies on certain angles

Scenarios:

  • Added a new game mode for practicing

  • Challenge different scenarios for different positions to reach different medals

  • Climb the leaderboards and become the best spiker in each category

Block rework:

  • Reworked the entire block hitbox, and is now separated into 3 sections (Fingers, Palm, Arm)

  • Buffed the stiffness of the block

  • Brand new animations for blocking

Bugfixes:

  • Fixed a bug where the set positions in sandbox was not assigned correctly

  • Fixed a bug where players get stuck if the game starts while holding a ball

  • Fixed a bug where the wind flags did not sync across clients