11/15 - daily build update

MegaQuest Playtest · published

- some bug fixes with lizard combat
- night sky added
- fix regarding death animation
- some perf/quality fixes to meshes/lights

its still pretty much half baked... but its definitely getting closer

namely i need to implement all the quests/update the dialogues/ and set up progression/blockers.
art-wise id say we are around 80%

the goal is to have a scheduled play test at the end of the month with this level complete.