Prigod Idle 0.9.0.182 - playtest fixes, bosses with abilities, better merging

Prigod Idle Demo · published

Thanks for the reports from the first week. This update is mostly fixes you asked for and a few more quality of life features.

Fixed

- A fresh save could stop reacting to clicks after the very first tutorial

- Docked side panels and your window size were being forgotten whenever an audio slider moved. They now stick and a game closed maximized opens maximized.

- Side panels no longer close on their own after a fight.

- The hero no longer flashes "naked" for a moment when a fight fades out.

- Scaled bosses (e.g. Frost Warden) no longer sink into the ground after their first cast.

- Normal difficulty no longer rewards a Peril Mark on every stage clear.

- The same event card can no longer show up twice in a row on a route.

- Recycle and Merge keep your selection and scroll position while your idle generators tick.

- Pressing Esc now pauses a running fight.

- Easier weapon change from 2H to 1H.

- The demo now only lists achievements that can be achieved.

Changed

- Merge, reworked: pick the item to keep, then pick the two copies to consume.

- Stats sheet: bigger, every stat explained on hover and it can be docked as a desktop side panel.

- You can now interact with side panels during the run as long as they don't influence your stats.

- Settings: new toggle images and the UI got tidied up.

- Filters got new options, for example: level<5, rarity<=3, stars>=2.

- Tech tooltips highlight keywords

- Auto mode stops at the reward screen

- Full game: if a demo save is on your machine, Settings > Data has an "Import demo save" button.

Balance

- All 16 campaign bosses now have abilities (the first four get one each, later ones two). The Minotaur lost his speed bonus to make up for it.

- Recommended stage CP was recalculated.

- Gold rewards were recalculated.