Puzzle Quest 3 · published

This update releases on Tuesday November 21st at 00:00 UTC
The Season begins at daily reset (00:00 GMT) on the Tuesday 28th November



Values in bold are affected by the rarity or element of the item.
Buccaneer's Cutlass (Weapon)

Inspired by a design seen on the back of an old compass, this charm is believed to guide the wearer towards a great treasure.
Gain 1% damage increase for every 16-10% Gold Bonus you have. (Capped at 10% increase; -2% per rarity).
Mercenary: 14-8%
Buccaneer's Tricorn

No outfit is complete without a leather tricorn, and no pirate will ever leave even the most dangerous of close call situations without their hat.
When matching 5 or more Yellow Gems in a single match, increase Gold Bonus by 2-5%..
Mercenary: 4-7%
Buccaneer's Breeches
Fashionable, breathable, and quick-drying. Essential for a modern-day pirate.

Gain Armor equal to your Gold Bonus divided by 25-10% of your Starting Armor when matching 6 or more gems. (-5% per rarity)
Mercenary: 10% chance to spawn a Greed Gem
Buccaneer's Ring

Taken from the finger of a drowned pirate king and passed down through generations. Well, if ‘generations’ meant ‘by random strangers’ and ‘passed down’ meant ‘constantly stolen’.
When making 7-4 or more matches in a turn, there is a chance equal to your Gold Bonus to spawn a Blue Gem
Mercenary: 10% chance to spawn a Greed Gem
Buccaneer's Charm

Inspired by a design seen on the back of an old compass, this charm is believed to guide the wearer towards a great treasure.
When matching 5 or more Yellow Gems in a single match, increase Gold Bonus by 2-5%..
Mercenary: 4-7%
Buccaneer's Baldric

Some say the buckle is made of fool’s gold, some swear it’s real. One thing’s for sure – it’s really fashionable.
When making a column match, increase Gold Bonus by 7-10%
Mercenary: 9-12%

The Buccaneer's I (2 piece set bonus)
At the start of battle, gain Gold Bonus equal to the number of Yellow Gems divided by 6-1 on the board.
Mercenary: Count Green Gems as well
Gain 5-30% All Elemental Damage Reduction if facing Season 2.4 enemies.
The Buccaneer's II (4 piece set bonus)
When taking damage 25-75% chance to spawn a Blue Gem
Mercenary: Spawn 2 Blue Gems instead of 1
Gain 5-30% Melee & Missile Damage Reduction if facing Season 2.4 enemies.
The Buccaneer's III (6 piece set bonus)
If Gold Bonus is above 75%, Gain 5-30% Power.
Mercenary: Gold Bonus Requirement is 65%
Gain 5-30% Power if facing Season 2.4 enemies.


Available only in the Cache items in the Season shop, this item will drop at Legendary rarity.
Jellyfish Cuirass
Crafted by an armorer who came face to face with the horrors of the deep and couldn’t get their image out of his mind.
If the enemy is Poisoned, at start of turn reduce their mana of a random spell by 1-4%, and Heal for 1-4% of Max Life.


Values in bold are affected by the level or rarity of the spell.
Harpoon Shot(120 Blue Mana)

Destroy a Row and deal 1x Ice Damage. 5-10% chance to Stun the enemy for 1 turn.
Cannon Blast(150 Red Mana)

Explode 3 Gems and deal 1x Fire Damage. Burn the enemy for 1-6 turns.
Boarding Party(105 Yellow Mana)

Destroy a Column, gaining 1-6% of Starting Resistance for each Yellow Gem Destroyed. 50-100% chance to gain Haste for 2 turns.
Keelhaul(115 Purple Mana)

Destroy the bottom Row and Convert 2-7 Green Gems to Purple. 25-75% chance to Wither the enemy for 4 turns.


Barker

Speedy
PvP Spell: Lure Prey (70 Mana)
Deal 0.8x damage as light. If the target has no Resistance left, deal 1.5x damage as melee
Jelly King

Cunning
PvP Spell: Poison Sting (70 Mana)
Deal 1x Poison damage. If there are 4 or more Risen Gems already on the board, deal an extra 50% damage, otherwise 50% chance to create a Risen Gem.
Bluetacular

Mighty
PvP Spell: Tentacle Assault (70 Mana)
Destroy 3 random columns, dealing 0.5x melee damage for each Blue Gem destroyed.
Sluggo

Mighty
PvP Spell: Poison Maelstrom (60 Mana)
Heal for 0.75x Health, if the enemy has Poison, also heal for 0.75x Armor/Resistance.
Poison: Poisoned characters take extra damage each turn.