No Final Run · published
Biomes & Progression: Biomes are now unlocked by defeating regional bosses. Added a Level 1 tutorial quest, smoother progression from start through endgame (levels 1–60), and highlighted, high-priority boss quests.
Enemies & Endgame: Added roaming apex boss encounters past level 60, increased enemy aggro detection range by 25%, and added clear display names for all promoted enemy and elite tiers.
Ships & Balance: Added ship navigation lanterns. Decreased Oxide cost for shooting. Ship modules now grant active in-run stat bonuses (HP, speed, damage), and talents and crafting recipe costs have been rebalanced.
UI & QoL: Added and hotkey indicators to menu headers, improved death screen scrolling, and smoothed out the initial game start sequence.
Technical Polish: Added null-safeguards, error handling improvements, and fine-tuned UI and scene assets.