Wreck Runners — Patch Notes

Wreck Runners Playtest · published

🔴 Build Stability

  • Fixed issues with the black screen that could occur when returning to the game after completing account signup.
  • Fixed issues with unexpected disconnects from game that occurred for both client and server.
  • Slightly improved stability when mantling onto a piece of moving salvage.

🟢 Gameplay

  • Introduced some basic difficulty scaling in encounters when playing with less than 4 players.
  • Doubled the knockdown revive timer from 15s to 30s.
  • Temporarily made the radio not a piece of salvage. Sorry if you wanted to carry it into a wreck :(
  • Temporarily made starter salvage crates not salvage — they're now simply fixed to the vehicle floor.
  • Fixed Stage 1 always using the same seed.

🔵 UI / UX

  • Added player list to the pause menu.
  • Added post-match and stage survey to help gather high-level feedback.

🗺️ Level Design

  • Added Library POI to Stage 1.
  • Added more salvage to Halls POI and Theatre.
  • Added vegetation to Halls, Theatre, and Lobby POIs.
  • Added more vegetation level instances and tweaks.

🎨 Art & Environment

  • Various POI art / geo updates.
  • Enemy hit-react pass and material ID updates.
  • Rocket launcher visual polish — rocket now properly appears/disappears on fire and reload for clients.

🔊 Audio

  • Heavy enemy death SFX cue.
  • Shop owner grunts and trigger box SFX.

🟣 Misc

  • Improved loading screens and transitions between levels.
Wreck Runners — Patch Notes · Wreck Runners Playtest patch notes · SteamPeaks