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Wreck Runners Playtest
›
Patches
›
Wreck Runners — Patch Notes
Wreck Runners — Patch Notes
Wreck Runners Playtest
· published
5 months ago
All events
Read on Steam
🔴 Build Stability
Fixed issues with the black screen that could occur when returning to the game after completing account signup.
Fixed issues with unexpected disconnects from game that occurred for both client and server.
Slightly improved stability when mantling onto a piece of moving salvage.
🟢 Gameplay
Introduced some basic difficulty scaling in encounters when playing with less than 4 players.
Doubled the knockdown revive timer from 15s to 30s.
Temporarily made the radio not a piece of salvage.
Sorry if you wanted to carry it into a wreck :(
Temporarily made starter salvage crates not salvage — they're now simply fixed to the vehicle floor.
Fixed Stage 1 always using the same seed.
🔵 UI / UX
Added player list to the pause menu.
Added post-match and stage survey to help gather high-level feedback.
🗺️ Level Design
Added Library POI to Stage 1.
Added more salvage to Halls POI and Theatre.
Added vegetation to Halls, Theatre, and Lobby POIs.
Added more vegetation level instances and tweaks.
🎨 Art & Environment
Various POI art / geo updates.
Enemy hit-react pass and material ID updates.
Rocket launcher visual polish — rocket now properly appears/disappears on fire and reload for clients.
🔊 Audio
Heavy enemy death SFX cue.
Shop owner grunts and trigger box SFX.
🟣 Misc
Improved loading screens and transitions between levels.
Wreck Runners — Patch Notes · Wreck Runners Playtest patch notes · SteamPeaks