Patch Notes: Update 3:24 CST
BOOKING AND SEGMENT EDITOR IMPROVEMENTS

- The Segment Editor now keeps a persistent desktop roster rail with clear stamina bars, fatigue details on hover, and each wrestler's current card usage.
- A smooth Current Card panel lets you review, edit, delete, and reorder booked segments without leaving the Segment Editor.
- Dragging one Current Card segment onto another now swaps their positions.
- Adding a segment keeps the editor open and clears the form so you can continue building the card faster.
- Selecting a booked segment loads it directly into the same editor, and accidental outside clicks no longer close the Card Builder or Segment Editor.
- Improved borders, spacing, labels, and panel contrast make wrestlers and booked segments easier to scan.
TAG TEAM AND MATCH RESULTS
- Tag team wins now credit every wrestler on the winning side while still tracking who scored the decision and who took the fall.
- Recognized tag teams and stables now appear by team name in booking cards, recaps, results, and match history, with member names included for clarity.
- Singles, Tag Team, Triple Threat, and other match types now use clear and consistent labels throughout booking and results.
- Multi-person results now describe the complete winning side instead of reading like only one wrestler won.
FIXES
- Fixed title-match ticker messages that could say a winner defeated themselves.
- Repeated-booking warnings now identify the specific wrestler or wrestlers booked more than once.
- Fixed Card Builder and Segment Editor labels that could make team matches look like singles matches.
DATABASE CONVERTER (BETA)
- Added a beta Database Converter to the World Editor for compatible third-party SQLite wrestling databases.
- Review detected promotions, people, championships, teams, stables, storylines, relationships, venues, and media before choosing what to stage.
- Choose which promotion you want to control, then stage only the selected sections into the World Editor draft.
- The source database remains read-only. Conversion creates one Undo step and does not alter your active game until you explicitly Push or Save Template.
- Added an Artwork Importer that matches referenced promotion, wrestler, event, championship, venue, and network images from a folder you select, then optimizes them for PWW.
- The converter is marked Beta. Review World Check warnings and keep a backup before pushing a large converted world.
HOW TO USE THE DATABASE CONVERTER
- Open World Editor and select Convert a database, or choose Database Converter from the left menu.
- Select a supported .db, .sqlite, or .sqlite3 database.
- Review the detected records, choose the sections to replace, and select your player promotion.
- Optional: open Artwork, choose the matching artwork folder and categories, then select Optimize Matched Artwork.
- Select Stage Selected Sections, run World Check, then Push to Current Game or Save Template when you are satisfied.
LARGE DATABASE AND CALENDAR IMPROVEMENTS
- Calendar day cells now show up to four highlighted shows instead of stretching the entire month when a world contains many promotions.
- Use See All to open the complete schedule for that day with show and promotion logos, names, event types, and status details.
- Improved Roster, Locker Room, Tag Teams, Stables, and staff organization-chart performance for large converted worlds.
- Large Tag Team and Stable lists now load in smaller batches for smoother browsing.
- The staff organization chart now uses compact previews with a searchable View All directory.
- Retired workers no longer remain in active tag teams, and teams that can no longer function are disbanded.