22nd January - Playtest Updates & Bugfixes

Swanfield Survival Playtest · published

Driveable Vehicles

There has been some confusion over which Vehicles are driveable.

There are currently Campervans in-game that are driveable and are located at gas stations during playtest

Not to be confused with Caravans located at Campsites

Increased Vehicle Max Speed to 69-70 kmph

Bug Fixes

Fixed Campervan ejecting driver and destroying when Fuel reached "0" Zero

This was only meant to happen when driving into water, added an additional check to ensure it doesn't happen when driving and not in Water

Fixed a collision issue with Storage Chest when placed, player was able to fall through or stand inside chest and get stuck

Fixed Material displaying for Driveable Campervan Storage

Game Changes

Fixed Locked door sound playing after lockpicked, now only plays open and close sounds when unlocked

Added Unlocked Notification Sound when successfully picking a lock

(Lockpicks currently have infinite durability. It's been suggested to have a break "Chance" which will be added in a future update)

Added player mappable keybind "H" to toggle on/off Camera Shake when using a Melee Weapon

Added a Vomit animation when eating raw meat/fish

Added Options/Settings to "Esc" In-Game Menu

Added 5 x Cloth crafting option to Player Crafting

Arrows - Changed one of the crafting requirements from Scrap Metal to Stone

Changed wood Stick crafting to 10 per 1 x Wood Log

Changed Wood Plank crafting to 5 per 1 x Wood Log

Changed all Ammo stacks to x 250 (Pistols, Rifles, Snipers and Shotgun)

Changed Arrow stacks to x 99

Added Wooden Club to Player Crafting as there was some confusion whether the Axe/Pickaxe can be used as Melee Weapons

Updated Axe/Pickaxe Descriptions to display that they can be used as Melee Weapons also

Removed durability on Gathering Tool and updated tooltip to display "Only required to gather starting resources (no crafting requirements) does VERY LOW Damage"Increased spawn % chance for Military and Police Zombies to drop Rifles & Handguns when killed and looted

Added Firemans Axe, Metal Pick, Steel Pipe and Crowbar to spawn from "Unique" Zombies

Map Changes

Added 3 x new Zombies Types (Quarantine, Farmer, Firefighter)

Added 5 x new different variations of Police Zombie

Added 9 x Variations of Firefighter Zombie

Added 12 x Variations of Farmer Zombie

Added 4 x Variations of Quarantine Zombie

Added a Fire Station, Fire Trucks and new Loot Chest types

Increased spawn numbers for Zombie, Deer & Bear

Added new Zombie variations to spawners at all locations

Removed Giant Borg Cube of Death! Left in level by mistake as a Placeholder for Hospital location! (Coming Soon!)

UI Changes

Moved position and size of "TAKE ALL" button and renamed "Loot All"

Moved position and padding of Armour panel to line-up with inventory better

Moved position and padding of Inventory Info panel and centered in Inventory UI

Added (K) Options/Settings tooltip to Inventory UI

Added Outline/Overlay to ALL lootable chests, Vehicles and Containers on hover.

The white outline now appears on hover making it easier to distinguish which items/containers are lootable.

Dedicated Server

Adding a Dedicated Server for Playtest, max 50 players, EU

Will announce in Discord when LIVE