Swanfield Survival Playtest · published
Driveable Vehicles
There has been some confusion over which Vehicles are driveable.
There are currently Campervans in-game that are driveable and are located at gas stations during playtest
Not to be confused with Caravans located at Campsites
Increased Vehicle Max Speed to 69-70 kmph
Bug Fixes
Fixed Campervan ejecting driver and destroying when Fuel reached "0" Zero
This was only meant to happen when driving into water, added an additional check to ensure it doesn't happen when driving and not in Water
Fixed a collision issue with Storage Chest when placed, player was able to fall through or stand inside chest and get stuck
Fixed Material displaying for Driveable Campervan Storage
Game Changes
Fixed Locked door sound playing after lockpicked, now only plays open and close sounds when unlocked
Added Unlocked Notification Sound when successfully picking a lock
(Lockpicks currently have infinite durability. It's been suggested to have a break "Chance" which will be added in a future update)
Added player mappable keybind "H" to toggle on/off Camera Shake when using a Melee Weapon
Added a Vomit animation when eating raw meat/fish
Added Options/Settings to "Esc" In-Game Menu
Added 5 x Cloth crafting option to Player Crafting
Arrows - Changed one of the crafting requirements from Scrap Metal to Stone
Changed wood Stick crafting to 10 per 1 x Wood Log
Changed Wood Plank crafting to 5 per 1 x Wood Log
Changed all Ammo stacks to x 250 (Pistols, Rifles, Snipers and Shotgun)
Changed Arrow stacks to x 99
Added Wooden Club to Player Crafting as there was some confusion whether the Axe/Pickaxe can be used as Melee Weapons
Updated Axe/Pickaxe Descriptions to display that they can be used as Melee Weapons also
Removed durability on Gathering Tool and updated tooltip to display "Only required to gather starting resources (no crafting requirements) does VERY LOW Damage"