25th January Update & Patch Notes

Swanfield Survival Playtest · published

Bug Fixes

  • Fixed a Crash when player dies falling from height. Added additional code and checks as the world calculates fall speed and tries to adjust location, sometimes the respawn code fires in a different order causing the crash due to latency and location adjustments.

  • Shotgun - Removed projectile hit trace when firing (Green/Red lines). This was enabled while making adjustments to projectile spread, damage and distance. Now disabled and not visible. Apologies for leaving this active in the previous build

  • Ranged Weapon Repair - Repairing a weapon now doesn't remove the attachments and ammo, they save correctly on log out with the attachments, durability and loaded ammo correctly.

  • Ranged Weapon Chest Storage - Placing a Loaded weapon with attachments into a storage chest now saves the weapon with attachments, durability and loaded ammo. When you log out and back in, everything is as you left it

  • Removed Garage model from placing a wooden wall.

  • Removed the ground trace calculations from Wooden Wall and Gate

  • Adjusted collision area for placing Wooden Wall and Wooden Gate, they can now be placed closer together.

  • Added Placement collision to Wooden Gate, other buildings could be placed through and snap inside

  • Fixed AK47 holstered location on players back, it no longer floats at Player's feet when unequipped

  • Fixed a potential crash on AMD GPU - Zombie Police had the wrong setting for Cloth Physics and was applying NVidia PhysX-based clothing simulation, changed cloth physics to use UE5 newer Cloth Physics system.

Crafting Changes

  • Added Small Wooden Hut to Player Crafting. Players can now build a full building with door from start instead of needing to build crafting benches.

  • Added BBQ recipe to Crafting Bench

  • Changed Wood Burning time for Campfire & BBQ to 30s per Wood Log

Game Changes

  • Increased shotgun damage per projectile to 10 per hit (50 total)

  • Increased Arrow damage to 30

  • Changed Arrow despawn time from 30s to 60s

  • Changed Dead AI despawn time from 1min to 2min

  • Changed Baked Beans stack size to 10, same as other Canned Food/Drink

  • Added Silencer & Flashlight Attachments to Glock & Colt Pistols

  • Adjusted Attachment positions for Glock & Colt

  • Added a "Map Legend" to World Map explaining the Icons and area types

  • Changed some map icon colours to reflect difficulty

UI Changes

  • Adjusted text size and position of Quest panel

  • Changed Quest update & description to render behind Inventory when opened

Vehicle Changes

  • Adjusted fuel depletion rate, ticking too fast. Fuel now reduces slower.

  • Added (Flip Vehicle) Option and keybind "Y"

  • When a player overturns a Vehicle on it's side or roof, while inside Vehicle press "Y" to Flip it back to normal