Swanfield Survival Playtest · published
Bug Fixes
Fixed a Crash when player dies falling from height. Added additional code and checks as the world calculates fall speed and tries to adjust location, sometimes the respawn code fires in a different order causing the crash due to latency and location adjustments.
Shotgun - Removed projectile hit trace when firing (Green/Red lines). This was enabled while making adjustments to projectile spread, damage and distance. Now disabled and not visible. Apologies for leaving this active in the previous build
Ranged Weapon Repair - Repairing a weapon now doesn't remove the attachments and ammo, they save correctly on log out with the attachments, durability and loaded ammo correctly.
Ranged Weapon Chest Storage - Placing a Loaded weapon with attachments into a storage chest now saves the weapon with attachments, durability and loaded ammo. When you log out and back in, everything is as you left it
Removed Garage model from placing a wooden wall.
Removed the ground trace calculations from Wooden Wall and Gate
Adjusted collision area for placing Wooden Wall and Wooden Gate, they can now be placed closer together.
Added Placement collision to Wooden Gate, other buildings could be placed through and snap inside
Fixed AK47 holstered location on players back, it no longer floats at Player's feet when unequipped
Fixed a potential crash on AMD GPU - Zombie Police had the wrong setting for Cloth Physics and was applying NVidia PhysX-based clothing simulation, changed cloth physics to use UE5 newer Cloth Physics system.
Crafting Changes
Added Small Wooden Hut to Player Crafting. Players can now build a full building with door from start instead of needing to build crafting benches.
Added BBQ recipe to Crafting Bench
Changed Wood Burning time for Campfire & BBQ to 30s per Wood Log
Game Changes
Increased shotgun damage per projectile to 10 per hit (50 total)
Increased Arrow damage to 30
Changed Arrow despawn time from 30s to 60s
Changed Dead AI despawn time from 1min to 2min
Changed Baked Beans stack size to 10, same as other Canned Food/Drink
Added Silencer & Flashlight Attachments to Glock & Colt Pistols
Adjusted Attachment positions for Glock & Colt
Added a "Map Legend" to World Map explaining the Icons and area types
Changed some map icon colours to reflect difficulty
UI Changes
Adjusted text size and position of Quest panel
Changed Quest update & description to render behind Inventory when opened
Vehicle Changes
Adjusted fuel depletion rate, ticking too fast. Fuel now reduces slower.
Added (Flip Vehicle) Option and keybind "Y"
When a player overturns a Vehicle on it's side or roof, while inside Vehicle press "Y" to Flip it back to normal