31st January Patch Notes - 1st Person Added, Map & Mini-Map Overhaul

Swanfield Survival Playtest · published · build 21731083

Bug Fixes

Optimized AI and disabled cloth simulation causing multiple logs to appear server side and potentially cause a fatal error

Fixed a potential crash with texture streaming going over budget in shipping, applied a setting which overrides engine settings.

Optimized and adjusted AI spawn system which occasionally caused a Fatal Error & crash when exiting the game (Still monitoring)

Fixed an issue when dragging an equipped item from Armor panel to Inventory while holding Left Mouse and Right Mouse simultaneously. The Armour Icon would get stuck to the mouse cursor and not able to remove without logging out and back into game

Adjusted Navigation mesh to optimize & improve AI pathing

Adjusted Texture resolutions based on Video Settings and capped limits to reduce potential Fatal Errors

Optimized character Hair strands & Skin textures to reduce GPU load

Added Storage Chest to plot pole to activate permissions and block access to unauthorized players

Lowered spawn height of players respawning at Bed1st Person

Enabled 1st person as it has been requested multiple times.

DISCLAIMER - 1st Person needs a lot of work, animations are not ideal and you may encounter issues which need to be reported

1st Person mode is a feature that will be in the final game, however it needs additional development time and will be worked on and improved over time

World Map & Mini-Map UI

Complete overhaul and change of the Map & Minimap System

This allows players to set up to 5 x Custom Markers that will display on World Map, Mini-Map and Compass

Added a World Map and Mini Map Marker that will spawn on Player Tombstone on Death making it easier to retrieve loot. The marker is visible to all, so be careful in PvP zones

Added the Ability to Set a Marker on Plot Pole after placing. Interact with the Plotpole to set the Base Location. (Only Visible to Player and others that can access the Plot Pole)

Updated World Map & Minimap image to higher resolution. The map image is now more clear and Roads are visible.

Added a Visual N, E, S, W Compass to World Map indicating Map Orientation

UI Changes

Adjusted the time that dialogue sequences for player & NPC remain on screen to read the text correctly (Space skips Dialogue if needed)

Adjusted Quest Journal UI to render over Player UI

Cleaned-up Options/Settings UI and removed some of the spacers

Moved Movement Keybinds up and swapped with Vehicle Keybinds further down the list

Reduced intensity of Lobby light shining on the player character

Building Changes

Added Red Directional Arrows to all Ghost (Green) Building Parts

Added a Ramp Build part which snaps to Foundations

Added All Raw Meat and Raw Fish to Composter

Reduced collision for Chemistry Bench, it now places closer to other objects

Reduced collision for Storage Chest, it now places closer to other objectsKeybinds

Added Invert Mouse X to Keybinds "NUM 1"

Added Invert Mouse Y to Keybinds "NUM 2"

Vehicles

Adjusted Camera angle of Campervan so it's more visible and easier to drive inside Garage

Increased Campervan Storage to 24 slots, the same as the Wooden Chest

Map Changes

Moved and removed some of the Vehicles blocking roads & Highways affecting the Campervan to drive through

Optimized Texture sizes of all Zombie AI to improve performance and GPU load

Reduced number of Bears spawning ("Bear"ly noticeable, but they still chase you)

Crafting Updates

Changed all crafting times to 1s per craft

Removed Bed from Crafting Workbench as its also in Player Crafting

Added a Half Wall Build part and recipe in the Table Saw

Added a Front Ramp Build part and recipe in the Table Saw

Added recipe for Car Wrench to Crafting Workbench

Added recipe for Leather to Crafting Workbench

Added recipe for Tire to Crafting WorkbenchGame Changes

Reduced temperature damage to below 3ºc

Removed "Too Hot" Temperature damage, it was 35ºc but this no longer applies (Too Hot has been disabled completely)

Changed chat message length from 50 characters to 300

Changed all Assault Rifles to Default Single Shot "B" changes Fire Mode to Semi, Auto or back to Single Shot

Increased Shotgun damage per pellet from 50 total to 15 x 5 pellets = 75 total

Increased Ammo max stacks to x 250

Increased Arrow max stacks to x 99

Increased Hostile Raider Experience to 500, and 500 to all Power, Skill and Agility

Increased durability on AWP Sniper Rifle

Added White Outline on hover to all Military Spawners (Vehicles, Aircraft, Crates, Ammo Boxes, Lockers)

Added Car Wrench to Resource Trader

Added Silencer, Holoscope and Flashlight crafting recipe to Ammo & Weapon Bench

Increased spawn chance for medical items (Bandages, Medikits and Antibiotics)

Adjusted sell prices for a number of items with a sell price of 1. Sell price wasn't set and set to default in error

Adjusted Silencer snap location for Colt & Glock in 1st person

Disabled Collision on Trees when chopped & Boulders when mined. Many reported issues of players being yeeted across the map while riding Tree Trunks! Looked fun, not practical

31st January Patch Notes - 1st Person Added, Map & Mini-Map Overhaul · Swanfield Survival Playtest patch notes · SteamPeaks