Swanfield Survival Playtest · published · build 21731083
Bug Fixes
Optimized AI and disabled cloth simulation causing multiple logs to appear server side and potentially cause a fatal error
Fixed a potential crash with texture streaming going over budget in shipping, applied a setting which overrides engine settings.
Optimized and adjusted AI spawn system which occasionally caused a Fatal Error & crash when exiting the game (Still monitoring)
Fixed an issue when dragging an equipped item from Armor panel to Inventory while holding Left Mouse and Right Mouse simultaneously. The Armour Icon would get stuck to the mouse cursor and not able to remove without logging out and back into game
Adjusted Navigation mesh to optimize & improve AI pathing
Adjusted Texture resolutions based on Video Settings and capped limits to reduce potential Fatal Errors
Optimized character Hair strands & Skin textures to reduce GPU load
Added Storage Chest to plot pole to activate permissions and block access to unauthorized players
Lowered spawn height of players respawning at Bed 1st Person
Enabled 1st person as it has been requested multiple times.
DISCLAIMER - 1st Person needs a lot of work, animations are not ideal and you may encounter issues which need to be reported
1st Person mode is a feature that will be in the final game, however it needs additional development time and will be worked on and improved over time
World Map & Mini-Map UI
Complete overhaul and change of the Map & Minimap System
This allows players to set up to 5 x Custom Markers that will display on World Map, Mini-Map and Compass
Added a World Map and Mini Map Marker that will spawn on Player Tombstone on Death making it easier to retrieve loot. The marker is visible to all, so be careful in PvP zones
Added the Ability to Set a Marker on Plot Pole after placing. Interact with the Plotpole to set the Base Location. (Only Visible to Player and others that can access the Plot Pole)
Updated World Map & Minimap image to higher resolution. The map image is now more clear and Roads are visible.
Added a Visual N, E, S, W Compass to World Map indicating Map Orientation
UI Changes
Adjusted the time that dialogue sequences for player & NPC remain on screen to read the text correctly (Space skips Dialogue if needed)
Adjusted Quest Journal UI to render over Player UI
Cleaned-up Options/Settings UI and removed some of the spacers
Moved Movement Keybinds up and swapped with Vehicle Keybinds further down the list
Reduced intensity of Lobby light shining on the player character
Building Changes
Added Red Directional Arrows to all Ghost (Green) Building Parts
Added a Ramp Build part which snaps to Foundations
Added All Raw Meat and Raw Fish to Composter
Reduced collision for Chemistry Bench, it now places closer to other objects
Reduced collision for Storage Chest, it now places closer to other objects Keybinds
Added Invert Mouse X to Keybinds "NUM 1"
Added Invert Mouse Y to Keybinds "NUM 2"
Vehicles
Adjusted Camera angle of Campervan so it's more visible and easier to drive inside Garage
Increased Campervan Storage to 24 slots, the same as the Wooden Chest
Map Changes
Moved and removed some of the Vehicles blocking roads & Highways affecting the Campervan to drive through
Optimized Texture sizes of all Zombie AI to improve performance and GPU load
Reduced number of Bears spawning ("Bear"ly noticeable, but they still chase you)
Crafting Updates
Changed all crafting times to 1s per craft
Removed Bed from Crafting Workbench as its also in Player Crafting
Added a Half Wall Build part and recipe in the Table Saw
Added a Front Ramp Build part and recipe in the Table Saw
Added recipe for Car Wrench to Crafting Workbench
Added recipe for Leather to Crafting Workbench
Added recipe for Tire to Crafting Workbench Game Changes
Reduced temperature damage to below 3ºc
Removed "Too Hot" Temperature damage, it was 35ºc but this no longer applies (Too Hot has been disabled completely)
Changed chat message length from 50 characters to 300
Changed all Assault Rifles to Default Single Shot "B" changes Fire Mode to Semi, Auto or back to Single Shot
Increased Shotgun damage per pellet from 50 total to 15 x 5 pellets = 75 total
Increased Ammo max stacks to x 250
Increased Arrow max stacks to x 99
Increased Hostile Raider Experience to 500, and 500 to all Power, Skill and Agility
Increased durability on AWP Sniper Rifle
Added White Outline on hover to all Military Spawners (Vehicles, Aircraft, Crates, Ammo Boxes, Lockers)
Added Car Wrench to Resource Trader
Added Silencer, Holoscope and Flashlight crafting recipe to Ammo & Weapon Bench
Increased spawn chance for medical items (Bandages, Medikits and Antibiotics)
Adjusted sell prices for a number of items with a sell price of 1. Sell price wasn't set and set to default in error
Adjusted Silencer snap location for Colt & Glock in 1st person
Disabled Collision on Trees when chopped & Boulders when mined. Many reported issues of players being yeeted across the map while riding Tree Trunks! Looked fun, not practical