Rifted Worlds Demo · published
Bosses are now slightly more susceptible to elemental debuffs.
Fixed several grammatical errors in dialogue, the Dash Boots not displaying its modifier description, and corrected some inaccurate instructions. (They didn't USED to be inaccurate...)
Fixed some trees that were placed at incorrect Z-levels. (More to come? These can be hard to find sometimes...)
It is no longer possible to get trapped behind the tower in Inquisitor's Watch.
The rift boss no longer stops moving when not on solid ground.
Alright, what did I miss?