Greetings, Cultists!
The Ancient Ones descend upon us again, overwhelming our minds with fogs of madness, granting us an unimaginable blessing!
Speaking through us, they'd like to announce that Forgive Me Father 2 will leave Early Access this year, on October 24!
And that's not all, as today's a day of good news, we have also launched the Second Content Update, which means adding new levels, weapons, enemies and more to the game! You should definitely check out the whole Change Log below and watch the trailer now!
Watch on YouTube
Today is also the start of the BOOMSTOCK 2024 Steam event and Forgive Me Father 2 participates (with a 20% discount!), along with the original Forgive Me Father and many awesome boomer shooters and action games in general! Check out the sale page and pick your favorite games!

So that's it for today's news - we are incredibly happy to have you on board! And if you want to get even more involved, join our Discord and hang out with us, as well as other fans!
Change Log:
New Content and Features
- Two new levels
- Two new enemies to fight with
- New Boss Enemy to run with
- Added Des Goules Remastered - a new Exotic weapon variant
- Added Obelisk - a new Exotic weapon variant
- Added cloud saving to the game
- Added upscaling options (DLSS 3, FSR 3)
- Added 4 new passive Dark Tome pages
- Added animated sprites for health, armor and ammo pickups
- New camera system showing triggered level mechanisms in the upper right corner of the screen
- Madness & weapon selection UI changes
- Added support for devices with AsusAura
Weapons
- Fixed an issue when explosions and and some weapons didn’t cause enemy pain animations as often as intended.
- Fixed an issue with weapon not being reloaded when changing levels
- Axe
- Unlocking price changed from 3 tokens to 4
PistolPickups now give less ammo (applies to difficulty levels Hard and lower)Blood PumperPickups now give more ammo (applies to all difficulty levels)Abyssal ShadowChanged crosshair size and animationPickups now give more ammo (applies to all difficulty levels)The weapon is now available for purchase in AsylumEldritch GrasperPickups now give slightly less ammo (applies to all difficulty levels)Rocket LauncherUnlocking price changed from 3 tokens to 4MortarUnlocking price changed from 4 tokens to 3Dark Tome
- Dark Tome vendor’s interface has been entirely reworked
- Haste
- Decreased weapon attack speed bonus value
ResistanceDecreased damage resistance bonusMirrorReduced price from 650 to 350LifestealDecreased amount of health recovered per point of damageReduced price from 1000 to 850Guiding LightReduced price from 200 to 150Levels
- Rebalanced ammo pickup placement and distribution on all levels
- Fixed several cases where enemies can appear in player’s sight
- Fixed an issue with being able to walk through level finish trigger without the summary window appearing
- Improved pickup and supply crate visibility whenever madness visual effect is active
- Void Plants
- Can now drop ammo pickups of various sizes
- Are now less likely to contain armor pickups
Asylum (HUB)Added interaction to the sinks in the bathroomAdded new visual details to the bathroomShower valves rotate when interacted withShipyardAdded a sound when the platform is moving in the warehouseCathedralA brand new weapon awaits!Replaced elevator levers with buttonsCourt of SanityVoid Plants have been replaced with standard pickupsPlayer receives more ammo at the beginning of the fightArmor pickup at the beginning of the fight is now largeFixed the issue where the boss's runic ring was not rotatingThe boss fight has been rebalanced to make the encounter more engaging and to reduce its overall durationBoss health has been reduced for all phasesBoss moves smaller distances in first and third phasesProjectile speed changes aren’t as drastic with different difficulty levelsAll attacks now deal more damageBlue projectiles in the first phase now require different dodging pattern to avoidPink projectiles in the first phase are now slower and have different targeting behaviorYellow projectiles in the first phase now hint at the best way to dodge themBoss moves slower during second phaseSecond phase projectiles have been slowed down, received trails and their targeting behavior has been changedBoss does not speed up as much with damage in the third phaseProjectiles in the third phase have smaller explosion radius and they take longer to reach the groundUniversityCivilians high up in the study hall no longer spawn during the fight but will appear once the player reaches the second floorFixed several grates and elevators that were not making any soundsReplaced puzzle and elevator levers with buttonsBasementAdded adjustments to music volumeAdded collision to metal floor around elevator in arena sectionSinking StationAdded more detail to the final section of the levelEnemies
- Added two new enemies
- First flying enemy now appears from Trenches level onward
- A brand-new enemy appears in the new level from this update
Enemies that shoot projectiles now target player’s upper torsoIncreased the sound volume of certain enemies' melee attacksImproved enemy spawning in front of the playerImproved enemy visibility whenever madness visual effect is activeSquatterNow introduced in the first act and appearing in Villa for the first timeEnemy can now be teared apartPhantomNow introduced in the first act and appearing in Abandoned Tunnels for the first timeReduced projectile homing powerLiquidatorReduced melted Liquidator's healthHollow HunterEnemy can now be teared apartMimicImproved navigation in narrow corridorsBruteAdded new unique gibs matching Cultist reskinCivilianAdded new unique gibs matching Commoner reskinSettings
- Settings are now additionally grouped into categories for easier navigation
- Bullet tracers can now be disabled in Gameplay settings
- Added aim assist settings
- New subtitles settings
- Subtitles size
- Subtitles color (preset options and custom color)
New crosshair settingsCrosshair color (color for empty clip, preset options, and custom color)New controller settingsController icons - you can now switch between XBOX and PS icon setsAdded controller presetsGeneral Fixes
- Increased default gamepad aim sensitivity
- Improved controller UI navigation
- Fixed various issues with focus being lost after switching between mouse and controller
- Any scrollable list can now be scrolled using controller’s right stick
- Game intro logos can now be skipped when using a controller
Improved weapon and madness selection background color cohesion on high brightness settingImproved “Roller” weapon switch mode layoutFixed diacritics visible next to level replay door in Polish languageAdjusted gamepad icon size in interaction promptChanged loading screen appearanceChanged loading / saving throbber imageChanged HUD frame appearanceWeapon name text on the HUD received an outlineFixed a possibility of getting stuck inside of secret arenaMore unique interaction textsPerformance optimizationsSlot name will now be visible in delete confirmation prompt