By My Side · published
Localization
- 88 native-speaker corrections applied across 7 translated languages (EN, 简体中文, RU, FR, ES, PT-BR, JA) after a full native-review pass.
- Fixed a real menu bug: the "German" option in the language selector showed the wrong language name in FR/ES/PT-BR/JA (e.g. a Spanish player picking "Español" would actually switch to German). Now correctly Allemand / Alemán / Alemão / ドイツ語.
- Language-specific quality fixes:
- RU: informal ты-register, genitive after numbers (+%d песка), gender agreement (Верный пёс-ищейка).
- FR: consistent tutoiement (branche/gare instead of branchez/garez), "déjà occupé" instead of "déjà conduit", Bûche vs rondin.
- ES: correct automotive terms (bujía, filtro de aire, "al alcance", "calado"), Spain register (papa→patata).
- JA: fixed item-name-vs-recipe-name mismatches (陶器 vs セラミック, 煮込み釜 vs 大鍋, etc.), removed lazy katakana-English.
- ZH/EN: terminology consistency; EN Title-Case on the new vehicle strings.
- Verified: all 88 resolve correctly in-engine, i18n test green, 0 missing keys.
Controller Support
- Fences, gates, electric fences, boats and water intakes can now be placed with a controller (via the interact button) — previously impossible on a pad (keyboard/mouse only). Hard blocker fixed.
- Vehicle controls on gamepad: engine on/off (D-pad ↑), headlights (D-pad ↓), handbrake (B) — plus matching on-screen button glyphs. Night driving / stall-recovery now possible on a pad.
- Controller re-binding: you can now rebind actions to gamepad buttons in the settings screen (was keyboard-only).
- Dog naming on controller: explicitly requests the Steam on-screen keyboard so pad-only players can complete the (required) naming step.
Multiplayer / Co-op
- Verified: paths, tree-felling, and dog breeds all sync correctly across clients.
- Fixed: the vehicle was completely unsynced in co-op — the sync code existed but never ran, so each player secretly drove/repaired their own private copy of the truck. Now the vehicle gets a proper network ID, is shared correctly, no longer double-spawns for joining players, and has a driver "seat lock" (two players can't fight over the wheel).
- Note for you: needs a real 2-machine test to fully confirm — can't be tested headless. players can't fight over the wheel).
- Note for you: needs a real 2-machine test to fully confirm — can't be tested headless.
Balance & Progression
- Utility/Install Bench: nail cost 6 → 3 (it was a 3× outlier and gates both the power grid and the car battery).
- Scrap: now buyable from the wandering trader, and dig drop rate 2% → 3% (it was the only resource with no non-mining source, yet feeds ~8 recipes).
- Rubber: tree drop chance 30% → 40% (rubber→wheels was the vehicle's grindiest, streakiest step; this trims the bad-luck tail).
- Reference timings from the analysis: full solar/power setup ≈ 22–30 min, roadworthy vehicle ≈ 20–25 min (chassis found <1 min near camp).
Website & Wiki
- Homepage: new Vehicle feature + detailed Vehicle and Living World cards, an 8-language line, and corrected the dog-breed text (removed the retired Shepherd → "Border Collie or Beagle").
- Wiki: new Vehicle & Paths section + sidebar entry.