LET IT DIE: INFERNO · published
We have released Patch 1.1.0.0, which includes the following fixes and improvements.
- The previous "Hell Gate" mode has been renamed to "Hell Gate (PvEvP)."
- With the addition of PvE Solo, "Hell Gate Threshold" has been removed.
- You can now challenge Hell Gate together with a friend.
- Both players must interact with the same Escape Pod to evacuate.
- In Duo mode, if your health drops to 0, you enter a "downed" state, and your friend can revive you.
- Enemies are stronger in Duo mode.
・Expanded Daily Exploration Rewards!
- By completing one exploration per day, you can receive special consumable items: Vitanon DX and Rage Shot DX.
- Powerful elite enemies will now appear.
- They are stronger, but drop more valuable items.
- Fast-moving enemies and Yummies are now easier to target.
- By meeting certain conditions, some items such as Vitanon S can now be crafted.
- Shield:
- Raise the shield while guarding, increasing guard strength.
- Deathblow: Deploy the shield in all directions, blocking all attacks for a short time.
- Vampiric Tree:
- Chance to inflict Curse.
- Deathblow: Inflict Curse within a certain range.
- Dekotora:
- Launch a forward charge attack.
- Deathblow: Awaken the spirit of trucks and barrel at full speed across the battlefield.
- A brand new pair of sunglasses is now available.
- Three new background music tracks composed by Akira Yamaoka have been added!
- Period: After maintenance ends (scheduled Mon, April 13 at 9:00 PM CDT)
- Overview: Players who clear the River of Souls during the event period will receive the charm "Raider Medal: 1st Era" (can be claimed via in-game mail after clearing).
- Overview: Players who cleared the River of Souls during Season 1 have received the charm "Raiders Association" (please check your in-game mail).
We have made the following adjustments based on player feedback and gameplay data.
- All editions: +10 slots
- Maximum expansion increased to 25 levels
- Required Kill Coins and Raider Rank for each expansion have been adjusted
- Health recovery items and Vitanon: Weight reduced by 5
- Crafting materials: Weight unified to 3 regardless of type or rarity
- Weight of some sellable items reduced
- Initial stats for some Bodies have been adjusted
- Inventory capacity upgrades for all Bodies have been improved and are now selectable from the start
- The outer area of mastery has been expanded to further enhance each Body's unique traits
New Cores have been added: Cores that grant status effects to attacks, and Cores with low drop rates but powerful attributes
- Corrupt Pearl: Adds Corruption effect to attacks
- Curse Orb (L): Adds Curse effect to attacks
- Conquer Sphere: Health +300, Backpack Capacity +30, Rage Gauge +1
- Transcend Prism: Health +700, Health restored while crouching, Dodge Count +2
- .BST-PRM: Attack +10%, Deathblow Damage +10%, Guard Strength +50%
- .OVR-LMT: Attack +10%, Rage Gauge +2, Dodge Count +2
- Limit Orb (L): Backpack Capacity +30, Attack +10%, Rage Gauge +1
- Crown Orb (L): Rage Gauge +2, Rage Gauge Auto-Regen, Stamina Recovery +50
Attack performance enhanced for the following weapons:
- Axe: Increased normal attack and deathblow damage
- Sealed Portrait: Increased counterattack damage
- Evil Rod: Increased status effect value on normal attacks, increased deathblow damage
- Propeller Edge: Increased normal attack damage
- Corrupted Fang: Increased normal attack and deathblow damage
- Rammer: Increased normal attack damage
- Odachi: Increased deathblow and counterattack damage
- Decay status effect duration reduced from 15 to 10 seconds
・Fixed an issue where the mini-map sometimes did not display correctly at the start of an exploration
・Fixed an issue where performance load increased significantly in certain locations
・Other minor bug fixes
Thank you for your continued support of LET IT DIE: INFERNO.