[Update] Patch 1.2.0.0

major update

LET IT DIE: INFERNO · published

June 10, 2:00 AM: We identified an error in the description of the Plasma Laser's deathblow and have corrected it.

We have released Patch 1.2.0.0, which includes the following fixes and improvements.

■ General Updates:

・2 New Bodies!

- Inva: A highly intelligent alien lifeform visiting Earth.

- Possesses a skill that can briefly stop enemy movement.

- Unlocked by defeating Dreamseeker in Skull Square, Hell Rift.

- Joe: A quiet expert in explosive demolition.

- More details will be revealed after unlocking!

・New Area: Yotsuyama Castle! New Enemies, New Gimmicks!

- Yotsuyama Castle now appears in the second Demon Gate Labyrinth area!

- Powerful Yotsuyama Heavy Sentries, Generals, and the boss "Gomamusha" await within the castle.

- New stage variants in the second Hell Rift area, along with lock-based gimmicks, have been added for an even more challenging experience!

・New Death Jamboree and KIL League Maps!

- Players can now select Death Jamboree stages in "Room Match."

- When returning to Iron Perch, match logs will now be displayed when recent matches have been played or when players are waiting for matchmaking.

・New Weapons: Metal Whip, Plasma Laser, and Executioner!

- Metal Whip:

- Attack a wide frontal area.

- Deathblow: Perform 4 consecutive ground-rending strikes.

- Plasma Laser:

- Fire a forward laser whose range and power increase with charge level.

- Deathblow: Fire a continuous laser for a set duration.

- Executioner:

- Perform a heavy swing followed by up to 4 follow-up attacks.

- Deathblow: Pull an unknown energy entity from the depths below.

・3 New Armor Sets!

- Signalcade Series:

- Fluorescent armor inspired by traffic controller attire.

- Kurohatsu Series:

- Armor once worn by Yotsuyama Heavy Sentries.

- Strong Plated Series:

- Wrestling-style armor symbolizing the conflict between righteousness and desire.

・Introducing the Raiders Fund!

- Players can donate Kill Coins to the Raiders Fund to receive rewards.

- A "World Reward" system is also available, unlocked through total community contributions.

- The Season 3 World Reward is the new Body, "Joe!"

・New Feature: Mastery Switch!

- Mastery Switch is now available for existing Bodies (Timothy, Pearl, Patrick, Milene, Sasuke, Ten), and a second mastery type can now be selected.

- The mastery tree has been redesigned for improved clarity of stat progression across Bodies and mastery types.

・New Feature: Music Selection! New tracks added, including many from a certain legendary game!

- Players can now freely select music for Iron Perch and exploration via Settings.

- Two new tracks composed by Akira Yamaoka have been added, along with 11 tracks from DEATHVERSE: LET IT DIE.

・New Body Clear Rewards!

- Clearing the River of Souls with a Body now unlocks special-colored starter equipment!

・River of Souls Boss Update!

- The boss has been changed to a more powerful form: "Berserk Mironette."

・Raider ID can now be hidden, including in Duo Mode.

- This can be enabled via Settings.

・New Records added.

・New seasonal item added: "Uncle Death Sunglasses."

・DLSS Frame Generation support added.

・"PvE Solo" exploration no longer requires PS Plus (PS5 only).

■ River of Souls Clear Event:

- Start Dash Event

- Period: After maintenance ends on July 13 (Mon) 9:00 PM CDT (scheduled).

- Details: Players who clear the River of Souls during the event period will receive the charm "Raider Medal: 2nd Era," which can be claimed via in-game mail after clearing.

■ Balance Adjustments:

We have made the following adjustments based on player feedback and gameplay data.

・Uncle Reset Adjustments

- Certain elements are now retained into Season 3:

- Body usage rights (including Milene)

- Room match game logs

- Usage rights for features unlocked through main story progress

・KIL League Schedule Adjustments

- Duration increased from 30 to 48 hours.

- Schedule cycle changed from a fixed 7-day cycle to an 8-day cycle.

・Game Balance Adjustments

- Storage capacity increased from 250 to 500.

- Special crafting recipes updated.

- Increased mastery point rewards from exploration results due to mastery tree expansion.

・Battle Adjustments

- Demon Gate Labyrinth exploration time increased from 20 to 30 minutes.

- Certain non-weapon-based attacks now scale with Body Rank in mid-to-late game.

- Lock-on camera movement reduced vertically.

- Judgment damage accumulation no longer increases during hit reaction animations.

・Enemy Adjustments

- Humanoid / Berserk Humanoid:

- Reduced base attack power

- Adjusted guard duration and behavior frequency

- Tormented Toll:

- Reduced attack power

- Reduced Exoskeleton durability

- Shredder:

- Reduced guard counterattack power

- Lurky Hollow-type:

- Reduced ranged attack power while guarding

・Core Adjustments

- Climb Gem, Rage Amp, Dodge Cologne: Health +250 → +300

- Guard Groove: Dodge count +1

- Health Tempo: Health +200 → +300

- .STP1-ATK: Increased dodge attack power

- .CD1-ATK: Rage Gauge +1

- .GRD-DMG: Improved guard attack behavior

- .DUAL-ATK: Rage Gauge +1

- Stealth Orb (L): Dodge count +2

- Deflection Orb (L): Dodge count +1

■ Bug Fixes:

・Fixed an issue where moving items in your Backpack or Safe Box could occasionally cause the game to crash

・Various other minor bug fixes

■ Ongoing Investigation:

We are currently investigating and working to fix the following issues.

・In "Room Match" spectator mode, the game may crash when switching to a player using the Plasma Laser while attacking.

・In "Room Match," matches may start with a black screen and the stage may not load correctly.

・Strong afterimage-like visual artifacts may appear in certain exploration areas.

Thank you for your continued support of LET IT DIE: INFERNO.