Demo Update - Patch 0.1

The Last Errant Demo · published

Hello Errant!
It’s been almost a month since the demo launcher, thank you so much for playing and for all your feedback!

You’ve probably seen quite a few updates already (often based directly on your feedback), but I didn’t have time to put together a proper patch note. So here’s a recap of all the changes from the past month (I’ll try to do this more regularly going forward).

New Features

  • A Leaderboard with rankings based on score (score breakdown available on Discord) or time for speedrunners

  • A new event: "Forked Path"

  • A map button always accessible, regardless of the current scene

  • Enemy info: you can now see Errant’s thresholds and number of summons

Reworks / Improvements

  • Map generation reworked for more consistency in event representation and positioning (while keeping randomness), and fewer dead ends

  • Tutorial is now more guided and less dense

  • Counterattack now triggers on every attacking enemy (even if their attack doesn’t connect), but no longer scales with Might

  • Corrupted Areas are now more visible

Bug Fixes

The following bugs have been fixed:

  • Enemy intents: values were not always correct

  • Enemy intents: AoE zones were updating too early

  • Enemy intents: projectiles displayed incorrectly when enemy size ≥ 2

  • Enemy – DoubleFace: could sometimes skip a turn; added visual updates to its status and card values to better understand its invulnerability

  • Save system: multiple fixes for reload issues where incorrect data was loaded

  • Status effects: some stacking statuses only worked on the first turn

  • Status effects: temporary statuses were not resetting properly

  • Cards: some additional effects only worked on the first turn (e.g. Refund Strike only restored energy on first use)

  • Level-up panel: bonus distribution was not resetting between runs

  • Relics: several interaction fixes (e.g. Crackling Trinket removing Phantom Cloak)

  • Fixed issues when enemies died during their own turn (e.g. impaling themselves on the player), causing effects like Soulcore Relic not to grant energy

  • Combat history display (left panel): some relic effects were incorrectly stacking across runs (e.g. Soothing Chalice)

  • Post-combat tokens were not updating correctly and carried over to subsequent fights

  • Fixed cases where empty tiles blocked movement (as if an enemy was present)

  • Relic – Madman’s Vow: did not apply the -2 Guard

  • Relic – Rooted Greaves: did not double movement after receiving a movement debuff

  • Shop: could offer the exact same cards (including evolve level) as the player already had

  • Boss fight sometimes failed to start

  • Chaos/Order Room could trigger a game over when unlocked

And a ton of bug fixes, typo corrections, UI improvements, and various weird interaction issues I honestly lost track of.Once again, thank you so much for your support and involvement, it helps and motivates me a lot!
Good luck climbing the leaderboard!

Demo Update - Patch 0.1 · The Last Errant Demo patch notes · SteamPeaks