The Last Errant Demo · published
Hello Errant!
It’s been almost a month since the demo launcher, thank you so much for playing and for all your feedback!
You’ve probably seen quite a few updates already (often based directly on your feedback), but I didn’t have time to put together a proper patch note. So here’s a recap of all the changes from the past month (I’ll try to do this more regularly going forward).
A Leaderboard with rankings based on score (score breakdown available on Discord) or time for speedrunners
A new event: "Forked Path"
A map button always accessible, regardless of the current scene
Enemy info: you can now see Errant’s thresholds and number of summons
Map generation reworked for more consistency in event representation and positioning (while keeping randomness), and fewer dead ends
Tutorial is now more guided and less dense
Counterattack now triggers on every attacking enemy (even if their attack doesn’t connect), but no longer scales with Might
Corrupted Areas are now more visible
The following bugs have been fixed:
Enemy intents: values were not always correct
Enemy intents: AoE zones were updating too early
Enemy intents: projectiles displayed incorrectly when enemy size ≥ 2
Enemy – DoubleFace: could sometimes skip a turn; added visual updates to its status and card values to better understand its invulnerability
Save system: multiple fixes for reload issues where incorrect data was loaded
Status effects: some stacking statuses only worked on the first turn
Status effects: temporary statuses were not resetting properly
Cards: some additional effects only worked on the first turn (e.g. Refund Strike only restored energy on first use)
Level-up panel: bonus distribution was not resetting between runs
Relics: several interaction fixes (e.g. Crackling Trinket removing Phantom Cloak)
Fixed issues when enemies died during their own turn (e.g. impaling themselves on the player), causing effects like Soulcore Relic not to grant energy
Combat history display (left panel): some relic effects were incorrectly stacking across runs (e.g. Soothing Chalice)
Post-combat tokens were not updating correctly and carried over to subsequent fights
Fixed cases where empty tiles blocked movement (as if an enemy was present)
Relic – Madman’s Vow: did not apply the -2 Guard
Relic – Rooted Greaves: did not double movement after receiving a movement debuff
Shop: could offer the exact same cards (including evolve level) as the player already had
Boss fight sometimes failed to start
Chaos/Order Room could trigger a game over when unlocked
And a ton of bug fixes, typo corrections, UI improvements, and various weird interaction issues I honestly lost track of. Once again, thank you so much for your support and involvement, it helps and motivates me a lot!
Good luck climbing the leaderboard!