Hellrifters Demo · published
This is a major update for Hellrifters. Combat has been rebuilt around what the game does best: commanding a squad through overwhelming hordes. You move, aim the squad, and carve through enemies while four Hellrifters keep up a steady stream of fire.
Several systems have been removed or simplified so fights flow faster, with less micromanagement between you and the action. Hellrifters now leans harder into its identity as a twin-stick squad roguelite with horde survival combat: you steer the mayhem, your squad brings the firepower.
Major Changes:
Streamlined core combat. Less management overhead, more focus on movement, positioning, and aiming your squad into the horde. The details are below.
Unlimited main weapon reserve. Your squad no longer runs dry in the middle of a horde or gets forced onto sidearms at the worst possible moment. Magazines still empty and reload as before, so the firing rhythm stays intact. Ammo reserve pickups, drops, and related upgrades have been removed or reworked to match.
Jetpack reworked into a single Mobility action. Holding the mobility button now always draws pistols and moves the squad the best way it can: flying with pistols out, or sprinting on foot with a 30% speed boost when flight is unavailable.
Aiming is now Directional only. The separate Auto and Manual shooting modes have been removed. You no longer need to pull the trigger manually: point your squad toward the threat and they fire automatically.
Tighter aim cone. Aiming is now more precise and intentional toward your crosshair, helping your squad engage threats from farther away.
Removed formation switching and tactical mode toggles. The squad now holds its default formation, cutting down on button and menu overhead so the focus stays on movement, aim, and squad combat.
Notable Changes:
Minor Changes:
Bug Fixes:
Thanks for playing, and as always, jump into the in-game feedback panel (F11) to tell us what you think.Whether you survive or fall, Hell remembers.