DREADZONE · published
Hey everyone!
Here’s another quick Day 1/2 patch for Dreadzone. We want to thank you once again — your support and feedback truly means the world to us. Every bit helps us improve the game!
Fixed a reflection bug that was causing performance drops
Fixed a background system memory leak
Fixed missing collision on several objects
Fixed floating objects in certain POIs
Minor improvements to UI elements
Improved navigation mesh for better AI movement
Tweaked AI behavior: certain enemies will now stop engaging if players are too far from their effective range
Added a system to detect if the player goes out of bounds — you’ll now be returned to your last relative location + hidden keybind for self-damage (for respawn): [X + Num9]
Lit campfires now deal damage to anything stepping on them
More improvements and updates are on the way — stay tuned, and keep the feedback coming!
We wish everyone a great, happy, and chill weekend — and as always, happy gaming!
Thanks for playing,
The Dreadzone Team