Patch 2025-08-19

Dice Gambit: The First Act · published · build 19652547

As outlined in yesterday's post we are focusing on stability and balance issues. More to come the next couple of days!

Infirmary and Recovery Facility

  • Recovery Facility base cost increased from 25 -> 30

  • Recovery Facility cost per level decreased from 20 -> 5

  • Recovery Facility Stamina amount increased from 25 -> 50

  • Infimary cost per level decreased from 5 -> 2

Experience Tresholds

  • XP Required per level decreased from 300 -> 200 for levels 11, 12, 13, 14, 15

  • XP Required per level decreased from 400 -> 300 for levels 16, 17, 18, 19, 20

  • Xp Required per level decreased from 500 -> 400 for levels 21, 22, 23,24,25

Combat Training

  • Price per level decreased from 10 -> 5

Expedition Relation Rewards

  • Relation XP for Expedition Completion increased from 9, 11, 13 -> 10, 12, 14 for "Easy, Medium & Hard" expedition respectively

Relations

  • XP Relation requirements now plateau once reaching level 8, 9 and 10 instead of continuing to increase.

Restoration Pod Encounter

  • Healing changed to now be 25% of the characters **Maximum** Hp

Act 3

  • The health of the last two final fights have been reduced. (Details vague due to spoilers)

Bug Fixes

  • FIxed a bug allowing you to get multiple **Reckless Swings** even though they don't stack.

  • Fix saves not loading if the campaign file got corrupted

  • Fix softlocks with applying stagger at the same time as applying stagger

  • Fix kill bounty triggering multiple times if you damaged an enemy after killing it(such as multi-hit attacks)

  • Fix Apple and Lemon vendors having bad portraits

  • Fix many typos in the english text

Patch 2025-08-19 · Dice Gambit: The First Act patch notes · SteamPeaks