Petrified Pawns · published
Seeing players try the demo during next fest has giving a lot of valuable feedback so I've made a couple of adjustments to the game.
Players expected the chess pieces to behave a certain way and to be able to avoid taking damage so... The turn sequence has changed so your now able to step away from tiles where you would have taken damage. Works like this:
So now the enemy won't move and instantly attack you, you can plan ahead and completely avoid taking damage.
During the demo the knight could jump in an L-shaped pattern but would attack any units close to it. This made it impossible to play around since you'd always take damage. Now the knight will attack in the same L-shaped pattern which will give it longer range and playing with and against a knight will require a bit more thought.
Added achievements.
There was already a high-score panel and now a leader-board is added. Enabling you to compare your score both globally and between friends.