Hello, pilots!
This is our first major update since the Early Access launch. It brings the build fully up to date with everything we've been working on — a big overhaul of the late-game bosses, localization improvements, and a batch of important fixes.
■ Boss Overhaul
- All 5 Act 4 "King" bosses reworked with 20 new signature mechanics, each with dedicated sound effects
- Final boss received 4 new signature mechanics and unique SFX
- New 5-tier color system for boss bullets — dangerous projectiles are now much easier to read in dense patterns
- Beam-type enemies now have multi-stage destruction effects
■ Fixes
- Fixed a progression blocker where stages could repeat infinitely after defeating a King boss
- Fixed Titan not unlocking even after meeting the King boss kill requirement
- Fixed the final boss HP timer carrying over incorrectly between phases
- Fixed missing boss destruction sound
- Fixed title screen music playing twice
- Removed leftover debug text from the HUD
■ Balance
- Rebalanced HP hierarchy for tanky enemies and boss parts
- Improved visual differentiation between sub-units
■ Localization
- Completed full translation pass across all 7 supported languages (EN / KO / 简体中文 / 日本語 / RU / ES / DE)
- Fixed missing characters (□ boxes) in Chinese and Japanese text
■ UI & Quality of Life
- Aircraft select screen now shows your best cleared Protocol tier for each aircraft
- Polished game over screen stat layout
■ Under the Hood
- Better build diagnostics so we can track down issues faster from your reports
Thank you for playing Iron Bird during Early Access — your feedback and reports directly shaped this update. See you in the next one!
— Wonder Road