HOTFIX #3 & #4 – Combat Balance, Stability, UI, and New Spells

Scars of Honor Playtest · published · build 23112074

HOT FIX #3 and #4

We are rolling out a combined update covering all our latest changes and fixes.

Please find the details for both patches below:

Patch Notes – Version 0.03.1.5366

May 4, 2026

FIXES

Client

  • Fixed multiple level-art, collision, and stuck issues across Ondal’s Fall, Whispering Barrens, Haunted Island, Goldport, Midisland, Fishing Village, and Irongarth terrain areas.

  • Updated NPC art/data, including assets and textures.

  • Added Gronthar male DO citizen NPC armor source.

  • Updated Bearan armor assets.

  • Fixed teleport/leap client movement handling.

  • Updated Druid spell SFX and additional audio balancing/event data.

  • Fixed ranger Charged Shot animation-related spell/animation data.

  • Fixed keybindings menu.

  • Fixed run speed.

  • Adjusted culling target handling for players, NPCs, and minions.

  • Applied shader and client rendering fixes.

Server

  • Fixed talent persistence: storing/reading talents now writes and loads correctly.

  • Added active in-combat resource state/data plumbing.

  • Fixed quest kill credit and damage effect handling.

  • Fixed leap and teleport behavior, including movement component, projectile, and pull-in handling.

  • Fixed infinite-range issues for Nature Duality and Healing Hand.

  • Added scar reactivation guard: prevents activating a scar when its group already has an active scar.

  • Update scars and group containers, with crash-risk cleanup.

  • Fixed server/NPC crash paths and several potential lifetime issues.

  • Updated localization for spells, consumables, dialogue, interactables, matchmaking text, Alchemy Bench Tier 2, and Druid Spore.


Patch Notes 0.03.1.5560

May 6, 2026

Server

  • Applied CPU optimizations.

  • Fixed an issue causing certain game objects to become invisible.

  • Healing Hand radius increased to 15 meters.

  • Critical Chance and Crit DMG gained from scar reduced to 10% and 20% respectively.

  • HP out of combat regeneration is now 10% per 3 seconds.

  • HP should no longer regenerate in combat.

  • Deadeye and Charged shot damage reduced.

  • Aegis no longer reduces movement speed.

  • New talent added: When you block a projectile, fire a Lightbound shield at the target.

  • Ice Lance CD increased.

  • Cosmic Orb CD increased.

  • Added a new paladin spell: Deliverance.

  • Rejuvenation Starter Talent should correctly grant the target resource regen.

Client

  • Transitioned to Phase 2 of the Mourning Pass battleground.

  • Updated the Settings menu and fixed player UI issues for Mourning Pass.

  • Improved the welcome popup: Updated alpha/fade behavior, text colors, and Phase 2 transition flow.

  • Adjusted Close button and NDA positioning.

  • Fixed camera rotation issues on the login scene.

  • Temporarily disabled some keybindings for playtest purposes.

  • Added and updated spell, scar, talent lockout, status icons, and localization.

  • Fixed chest-opening/interact animations getting stuck when interrupted.

  • Fixed chest-opening/interact animations getting stuck when interrupted (affecting Chests, Weapon/Armor racks, Herbs, and Soul chests).

  • Fixed charge-shot animation reset issues.

  • Added 2x one-handed sword locomotion setup.

  • Added SFX for Hail of Arrows, Grapple, and Player Swimming.

  • Added Stinger pincer attack SFX and further updated Druid spell SFX.

  • Added additional collision and stuck fixes across Human Fishing Village, Ondal's Fall, Mourning Pass, Whispering Barrens, Goldport, Haunted Island, and other open-world areas.

  • Fixed water lake swimming and blocker issues.

  • Added and adjusted lighting volumes and presets.

  • Updated terrain, cliff, house, well, undead wall, fur, armor, NPC, and environment assets/materials.

  • Talent tree reset issue after log out /in  has been fixed.

  • Added new buff/debuff icons.