Devblog #8: Weapon Overhaul and Early Access Bugfixes

PROTON VR · published

Hi everyone!Last few weeks have been hectic and full of work to address the new new content update for ProtonVR.
I'll mention the launch in a later post, this is a devblog just to let you know what's up!

What I am about to write is what is in active development and will finish ASAP to get it on your hands :)

Weapon Overhaul

The weapons are getting completely overhauled to include some things I've wanted to add for a while such as:

  • 75% - Weapon Physics (collides with things) this also lays the groundwork for melee!

  • 100% - Smooth Weapon Controls (for those with shaky hands to help things feel smooth)

  • 90% - Friendlier/Snappier Bolts and Sliders (solves the crappy bolt-action rifle)

  • 100% - Virtual Stock (wanted to add this for a long time)

  • 100% - Developer feature: Cleanup the scripts to allow code to do the heavy lifting for me

  • 100% - A better bullet chamber system to add revolvers in the future (no more accidental bullet ejections as well)

Note: It was NOT a smart decision to do this right after release. I broke every weapon in the game.

Early Access Bug-fixes

  • Progression System / Saving not working (exploit: if you buy an upgrade, shoot yourself to force saving when you respawn)

  • Mirror Right-Hand watch

  • Fast Projectiles go through enemies

Content to add (I will start this after the update)

  • Teleporter switch to Continue or Go Home

  • A button to quit the game

  • More rooms and levels for ATOMICS

  • More rooms and levels for ROBOTICS

Also the roadmap requires updating.

In the oven: Cyberspace Level (hacking/platformer)

That's all for now Auditors.-Sam