Combo & Crit Update

Infinite Food Factory · published

Fixes

• Fixed auto-saving system
• Fixed various bugs and stability issues

New Features

• Added CRIT system (random high-value clicks)
• Added Combo system with scaling multipliers

Audio & Feedback

• Added sound pitch ramping based on combo
- Pitch increases from 1.0 → 1.8 as combo builds
- Resets on combo break

• Added combo break explosion
- Particles scatter on combo loss
- Includes sound effect + number fragments

Visual Improvements

• Added auto-save indicator
• Added hover effects (buttons glow/scale)
• Added pop-in animations for affordable upgrades
• Added money/food flow animation (visual trail to counters)
• Added mouse particle trails during combos (color-based on tier)

Notes

• Clicking should now feel much more responsive and satisfying
• More updates and improvements are on the way