Version 1.1 - Clean-up Duty Update

major update

Thousand N' Thousand: Mimico · published

Would you look at that, this game wasn't abandoned!

I hope you enjoy this whole new update for Tn'T Mimico which hopefully brings a much cleaner experience of the game for new audiences or people who may want to replay the game again.

This update contains:

  • Expanded cutscenes with new Cutscene CGs.

  • Redrawn Cutscene CGs

  • New Cow Switch toggle and on-screen indicator so that you may turn it off if you don't know what it does.

  • Some re-written dialog.

  • Significantly shortened the final chase's length.

  • Added the countdown from the last chase into the first chase.

  • Updated Faron's walking sprites. Gone are the days of dragging their feet and that silly waddle.

  • Updated Nora's overworld sprite.

  • Updated Statue design in Koskat's Mausoleum

  • Updated Cane design.

  • The Library has a counter now. Wow!

  • Adjusted a couple of parallax backgrounds that made it hard to differenciate walkable ground from the background.

  • Meet Talker - New Event and NPC hidden somewhere after Moqueri's event.

  • Hopefully actually fixed the overlaying tiles from a map at the end of the game unlike last time.

  • Fixed missing collision in some walls.

  • Fixed, grammar, erasing, a, couple, of, unnecessary, commas,

  • Fixed a hostile NPC freezing in place at the last map of the game.

  • Fixed Events at the Library after recruiting Zerca.

  • Fixed Garden of Ti using an outdated version of the track "Endless Garden"

  • Deleted a couple of unused files that didn't belong.

And more, probably.

Will there be more updates in the future? No promises, but maybe. I do still may want to polish a couple of bits here and there before I fully move on to other projects.

In a addition a thread has been opened in discussions where you can report bugs you may encounter and give general feedback.

And that's it.