Thousand N' Thousand: Mimico · published
Would you look at that, this game wasn't abandoned!
I hope you enjoy this whole new update for Tn'T Mimico which hopefully brings a much cleaner experience of the game for new audiences or people who may want to replay the game again.
This update contains:
Expanded cutscenes with new Cutscene CGs.
Redrawn Cutscene CGs
New Cow Switch toggle and on-screen indicator so that you may turn it off if you don't know what it does.
Some re-written dialog.
Significantly shortened the final chase's length.
Added the countdown from the last chase into the first chase.
Updated Faron's walking sprites. Gone are the days of dragging their feet and that silly waddle.
Updated Nora's overworld sprite.
Updated Statue design in Koskat's Mausoleum
Updated Cane design.
The Library has a counter now. Wow!
Adjusted a couple of parallax backgrounds that made it hard to differenciate walkable ground from the background.
Meet Talker - New Event and NPC hidden somewhere after Moqueri's event.
Hopefully actually fixed the overlaying tiles from a map at the end of the game unlike last time.
Fixed missing collision in some walls.
Fixed, grammar, erasing, a, couple, of, unnecessary, commas,
Fixed a hostile NPC freezing in place at the last map of the game.
Fixed Events at the Library after recruiting Zerca.
Fixed Garden of Ti using an outdated version of the track "Endless Garden"
Deleted a couple of unused files that didn't belong.
And more, probably.
Will there be more updates in the future? No promises, but maybe. I do still may want to polish a couple of bits here and there before I fully move on to other projects.
In a addition a thread has been opened in discussions where you can report bugs you may encounter and give general feedback.
And that's it.