Several Bug Fixes and Improvements

Kingdom Rush Vengeance · published


We've uploaded update v. 1.16.3.14 with various bug fixes across stages, heroes, towers, enemies, navigation, and UI to improve overall gameplay stability and experience.

Read the full changelog:

Bug fixes

Level and Stage Fixes

  • fixes taunt positions in stages 32, 37, 41
  • fixes tower ember lords terrain hover
  • prevents fog pseudo-towers from being hovered/focused
  • fixes stage 41 secondary paths 2,3,4 missing
  • fixes stage 41 gold steal parrot position
  • fixes stage 16 and 19 taunt balloon position
  • fixes stage 11 freeze hover image missing
  • fixes stage 11 left cave mask width
  • shows loading background 1 when opening tutorial
  • fixes texture detail in stage 37
  • fixes disappearing holder banners
  • fixes desktop stage art glitches stages 6 and 10
  • fixes stage 41 masks offset and zorder with holders

Hero and Tower Fixes

  • fixes Snow Golem removal recovering nearest tower in stages 20-22
  • fixes Arcane Magus using teleport when possessed by Lucerna
  • Lucerna is no longer affected by Master Architects
  • Sandworm and Ignis Altar are now affected by Master Architects
  • fixes Beresad ult display
  • fixes oloch ultimate moving when casted in path 3
  • fixes Blazing Gem's Unstable Power upgrade scaling
  • fixes Oloch buffing Sarcophagus
  • fixes Ignis Altar not being affected by damage multipliers
  • fixes Goblirangs Angry Bee not attacking flying enemies
  • fixes Burning Fuel's damage
  • fixes Wicked Sisters targeting Carnival Dragons with Froggification
  • fixes HeroTank crash when spawning soldiers near path start
  • fixes tower worm damage in encyclopedia
  • fixes Winter Queen tower block not focusable
  • some desert eagle fixes

Enemies

  • fixes Stonebeard Geomancer and Bullshark Dasher size modifier
  • fixes Risen Cutthroats summoned by the fog from dead allied units giving gold
  • fixes units summoning on unopened level 41 paths

Navigation and Focus

  • customizes tower nav overrides
  • fixes crash in FocusNav
  • fixes dismissing map rooms help with controller
  • fixes tower room equipped towers navigation
  • prevents equipping a locked tower in tower room
  • fixes focus when popping hero/tower room help
  • fixes hero/tower room help tooltip positions
  • refactors wave flag tooltips positioning using anchor points
  • fixes navigation overrides in upgrades room
  • changes widget navigation distance calculation to use dyn nav algorithm
  • nav override in hero room done/reset buttons
  • disables mouse listener that reverts pointer
  • focus nav override for briefing difficulty button
  • fixes navigation in options down from slider
  • fixes undoing tower selection after a build/upgrade of another ends
  • re-enables navigation after end cutscenes
  • fixes unreachable top item in quickmenu for level 4 towers
  • fixes tower rally snapping outside range
  • fixes quickmenu not showing tooltip on second opening

Encyclopedia and UI

  • removes borders from comic 15 images (pirates dlc)
  • fixes enemies health in encyclopedia with current difficulty
  • fixes instakill missing in encyclopedia for Polyx and Hanged Captain
  • fixes missing shadows in encyclopedia, green dots in some towers
  • now shows instakill in infobar instead of None
  • adds missing instakill damage to deep king info

Sound

  • fixes tower sell sounds not working when using keys/controller
  • increases worm_nest_buy_skill sound
  • adds limit_instances to bucaneer range attack sounds

General and Stability

  • fixes several issues in data files
  • fixes windows plist malformed in notifications/tips
  • fixes page background glitches
  • adds proxies for scramInfobar and others in KRGameplayScene
  • fix stun id modifiers
  • recovers from broken save game with empty tips key in notifications

Controller and Input Handling

  • controller: fixes “Press any button” not reacting to most buttons
  • controller: restores pointer behaviour when selecting hero with keys
  • controller: changes how pointer behaves when selecting hero with shoulder buttons

Improvements

  • implements dynamic navigation mode for stages where towers are removed during the fight and overrides cannot be used (stages 20-22)
  • improves encyclopedia navigation, changes page change sound
  • improve navigation by making dyn nav distance wider
  • improves navigation in tower and hero rooms
  • avoids jumping to the other side when there is nothing to focus towards the selected direction
  • improves mouse pointer tracking speed with joystick
  • heavy refactor of pointer handling when switching between mouse/joystick/keyboard
  • enables map flags panning with focus change
  • hammerage melee attack can no longer be silenced
  • Spectro now bleeds in violet instead of red