Shadow Dungeon · published
Over 1,000 new weapon affixes, divided into 5 categories: Basic, Special, Negative Effects, Skills, and Summoning Skills.
2,400 new weapon-granted skills, including completely new types such as Auras, Trap Launchers, Skill Conversions, Shields that Block Enemy Projectiles, Skill Combo Launchers, Summoned Creature Accessories, Summoned Creature Attacks with Additional Skills, and more.
Approximately 30–50 hours of gameplay. The level progression has been thoroughly rebalanced to ensure that players reach approximately level 99–100 right as they complete the main story.
Monster levels and item drops are now tied to the map instead of the player's level.
Unlocked after completing the main story. There are four difficulty levels: Normal, Master, Nightmare, and Inferno.
Higher difficulties provide higher chances of obtaining rare items, and weapons can also roll more affixes.
370 Talent Skill Runes
6,800 Equipment Skill Runes
60 Attribute Runes
Socketing Stones
Various Super Enhancement Stones
Essence Stones
Permanent Magic Stones
Golden Hammer and Divine Mirror
Each class has 15 different sets, providing a variety of powerful effects. Most sets include affixes that alter skill forms.
Treasure Sprites can help players pick up equipment and directly salvage unwanted equipment into gold. Different sprites also have their own unique effects.
They can even pass through walls and retrieve equipment that gets stuck outside walls.
In the full release, the maximum player level will be 100. After reaching the level cap, players unlock Paragon Levels and the Paragon Talent Tree, allowing them to further enhance their attributes.
Mouse movement
Controller support now features automatic target acquisition and automatic attacks. Each skill has its own intelligent targeting behavior.
Use all Buff Potions with a single button press.
All interfaces that require page switching now support mouse input and the controller L1/R1 buttons, including the inventory, storage, talent tree, and more.
Customizable mouse cursor size.
Reduced the number of visual-effect particles by 60%, improving frame rates by approximately 40%.
Added various dedicated button configurations. The same button can perform different functions depending on the current panel, allowing most functions to be operated using buttons.
For example, when the inventory is open, the X button drops an item on the ground; when a shop is open, X sells an item; when storage is open, X sends an item to storage; when the skill panel is open, X fully upgrades the selected skill.
When adding skill points: A adds 1 point, X maxes out the skill, and Y maxes out the skill and all of its sub-skills.
Increased font size.
Many maps have been scaled down and some environmental objects have been removed to improve frame rates.
The DPS Tester can attack the player and trigger counterattack skills that activate when the player is hit.
Added global lighting controls. Torch lighting has been dimmed and the difference between bright and dark areas has been reduced.
Reduced ground contrast to help reduce eye strain.