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Battle for Wesnoth
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Patches
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Wesnoth 1.19.4
Wesnoth 1.19.4
Battle for Wesnoth
· published
2 years ago
All events
Read on Steam
Lua API
Added new function gui.switch_theme() to allow switching to another gui2 theme from inside a scenario.
Updated to lua 5.4.7
Translations
Updated translations: Arabic, Bengali, British English, Chinese (Simplified), Czech, Italian, Japanese, Turkish, Ukrainian
Units
Walking Corpse: arcane vulnerability reduced from 40% to 20%.
Soulless: arcane vulnerability reduced from 40% to 20%.
User interface
GUI2 themes can be loaded from add-ons. Requires a `gui-theme.cfg` file in add-on root with a `` tag that acts as the entry point for the theme.
Option key is now identified as such instead of Alt in the Hotkeys preferences section on macOS builds
Search filter should now be case-insensitive for more than just ASCII characters (#9328)
Whirlpools no longer get submerged in water.
The in-game chat now properly redraws over water and other animated terrain.
Fixed items not appearing properly when submerged.
WML Engine
Removed properties `unit.side` and `terrain.owner` from WFL. Use `unit.side_number` and `terrain.owner_side` instead.
Fixed events with negative priority not being stored in save files.
Events can now be added to abilities and weapon specials.