Wesnoth 1.19.8

Battle for Wesnoth · published

Campaigns

  • Eastern Invasion
    • S04c: give Mal-Ravanal gold to recruit more units when their army becomes too small
    • forbid all Dunefolk units to take the Plague Staff
    • fix minor bugs with dialogues

  • The South Guard
    • Major rewrite of the campaign
    • Adds an embedded tutorial, which is now the official starting campaign for new players

  • Tutorial
    • Description changed to explain that the standalone tutorial is no longer the recommended one

Editor

  • The PBL editor now validates whether DataURI images are too large

Lua API

  • New functions `gui.show_recruit_dialog()` and `gui.show_recall_dialog()` has been added which allow showing the recruit and recall dialogs in-game with a custom list of unit types or units respectively, along with some customizable features.

Translations

  • Updated translations: Bengali, British English, Czech, Dutch, Finnish, German, Hungarian

Units

  • Dune Warmaster: HP 59 -> 61 scimitar damage 9 -> 10
  • Dwarvish Explorer: physical resists reduced from 20% to 10%, melee damage increased from 10 to 11.
  • Fire Wisps and Guardian - Fire Resistance changed from 50% to 70%
  • Fire Wraith - Fire Resistance changed from 50% to 80%
  • Orcish Crossbowman: melee 6-3 -> 4-3, experience to level 43 -> 57
  • Added the Coastal and Iron Raider ship units

User interface

  • The Modern theme has been renamed to Celes and received design updates to the titlescreen and common UI controls. The Default theme has been renamed to Parchment.
  • A preference to show/hide the tips panel on titlescreen has been added under Display preferences (id `show_tips`). In the Celes theme, it can also be hidden by clicking the cross button located at the top-right of the panel.
  • Submenus are now positioned at the location of the menu item that spawned them, rather than the location of the mouse cursor at the time of click
  • An advanced preference has been added to not download icons for the in-game add-ons manager.
  • The end screen for campaigns now properly wraps text
  • The themes have been renamed from Modern and Classic to Celes and Parchment, respectively. The Celes theme has also been further expanded to cover more UI elements.

WML Engine

  • in no longer sets variables of the implicit leader unit (it now only sets the sides variables), to create a leader unit with variables, must be used instead. (issue #3742)

Miscellaneous and Bug Fixes

  • Attempting to view the in-game manual no longer causes Wesnoth to crash
Wesnoth 1.19.8 · Battle for Wesnoth patch notes · SteamPeaks