Wesnoth 1.19.15

Battle for Wesnoth · published

Lua API

  • Toggle panel now have the event handler `on_double_click`. If set, it will be fired when the user left double clicks on that widget. For other widgets, they can be wrapped inside a toggle panel for this to work.

Translations

  • Updated translations: Ancient Greek, Bengali, British English, Chinese (Simplified), Czech, Galician, Hungarian

Units

  • Arcane resistance of all Drake race units changed from -10% to -20%
  • Dune Soldier:
    • Blade resistace decreased form 20% to 10%.

  • Dune Rover:
    • Blade resistace increased form 0% to 10%.
    • Hp decreased from 33 to 32.

  • Dune Explorer:
    • Blade resistace increased form 0% to 10%.
    • Gold cost increased from 29 to 31.

  • Dune Wayfarer:
    • Blade resistace increased form 0% to 10%.
    • Gold cost increased from 55 to 58.

  • Dune Burner - line:
    • +1 mp, +10% pierce resistance, +20% impact resistance, cold resistance set to 0%.

  • Dune Burner:
    • Ranged damage decreased from 7 to 6.
    • Xp increased from 36 to 40.

  • Dune Scorcher:
    • Xp increased from 60 to 64.
    • Gold cost increased from 23 to 30.
    • Hp increased from 47 to 51.

  • Dune Firetrooper:
    • Gold cost increased from 41 to 44.

  • Elvish Sylph:
    • The Elvish Sylph, Shyde, and Enchantress received massive buffs in 1.18. Those have been partially walked back in #8749, but these units still remain outliers in power at their respective levels - especially now that most undead have -40% arcane resist.
    • A dexterous Sylph, for example, is better than a Great Mage in almost every possible aspect - damage, movement, hitpoints, melee, support (slows), and defense.
    • This change brings most of their stats back down to their 1.16 levels (or slightly stronger), but deliberately leaves the Sylph and Enchantress's slowing attacks unnerfed; I think those attacks are somewhat weak in comparison to their much more deadly arcane attacks.
    • cost 135 -> 110, hitpoints 68 -> 60, faerie fire 13-5 -> 10-5 (ranged arcane).

  • Elvish Enchantress:
    • Same reasoning as the Sylph changes, but much smaller in magnitude.
    • cost 62 -> 57, faerie fire 11-4 -> 10-4 (ranged arcane).

  • Elvish Shyde:
    • Same reasoning as the Sylph changes. As a flying, slowing, magical healer with 6mp, the Shyde was powerful even before the numerous buffs she received in 1.18. This is a reversion to her 1.16 values.
    • cost 58 -> 52, hitpoints 51 -> 46, entangle 7-3 -> 6-3 (ranged impact), thorns 10-3 -> 8-3 (ranged pierce), faerie touch 7-2 -> 6-2 (melee impact).

  • Added resting, defense, and standing animations for the Fire Dragon.

WML Engine

  • Add 'radius' attribute to abilities
  • Added special to modify the base cth while being overridable by chance_to_hit using value (allows to combine an addition with marsksman without increasing value when base value remains below 60).