Update Notes for Aug 6th

Core Reset Playtest · published

  • Rebuilt the Sector Map as an expanding radial frontier with fog of war, free travel, backtracking, and recurring boss landmarks.
  • Added randomized equipment stat rolls, visible roll ranges, roll-based pricing, and improved re-rolling.
  • Added real missile behavior, explosions, tracers, multi-proc weapons, field effects, and improved drone weapon support.
  • Improved enemy spawning so battles continuously refill, unreachable enemies are recycled, and spawns respect each player’s visible screen area.
  • Refreshed menus and tooltips with a consistent visual style, clearer slot names, and equipped-item stat comparisons.
  • Added customizable aiming crosshairs with size and color options, including improved controller support.
  • Added double-click actions for merchants and Sector Map deployment/travel.
  • Fixed critical hits, zero-damage death fields, missile end-of-range explosions, pause/resume cursor behavior, and several multiplayer issues.
  • Added firing audio for the Basic 35mm Auto Cannon.
  • Update Notes for Aug 6th · Core Reset Playtest patch notes · SteamPeaks