Wreckfest 2 · published
SYSTEM
- Fixed a number of DLSS related crashes.
- Selected DLSS mode is now applied correctly.
- Improved VRAM estimation shown in the Settings menu.
- Game no longer crashes when returning from a challenge and changing car if assists were changed.
- Game no longer crashes when loading a replay saved with the previous game versions.
- Reversing from the start line on Moorfeld no longer results in the game hanging.
- Fixed randomly appearing pink car undercarriage materials.
GAMEPLAY
- Improved collision physics especially when cars land on top of each other.
- Increased car vs car damage from medium intensity crashes.
- Car no longer receives damage by just driving on mud with no tire.
- Improved suspension, tire inertia consistency across the roster.
- Derby challenges no longer end prematurely after 3 minutes.
- A ramp in Testing Grounds no longer results in the car being launched airborne.
- Driver no longer spams gestures when cars are touching each other.
CRAP-IT
- Added new AI paint designs for Grandstar.
- Improved a number of AI paint designs.
- Phaser is no longer missing a dirt layer.
- Added a new dirt material to Crap-It.
- Game no longer crashes when removing coats in Crap-It.
- Fixed glitches when removing or sorting coat layers.
- Camera no longer behaves oddly in Crap-It.
- In Crap-It, a wrong layer is no longer targeted by context menu actions.
- In Crap-It, the camera now correctly focuses on the selected part to paint.
- In Crap-It, when pasting decals it's no longer possible to exceed decal budget and crap save data.
USER INTERFACE
- Challenge target is now shown in the challenge pre-race screen.
- Completing a challenge now automatically takes the player back to the challenge selection screen.
- In the Challenges menu, the previously selected challenge is now remembered when returning to the challenge selection.
- In Custom Race creation, backing out after browsing tracks no longer results in losing focus.
- In Settings, game now requests a game restart when required and choosing "No" reverts the changed settings (prevents glitches and/or crashes).
- In Settings, added basic interactivity to the controller testing button to make it obvious when testing is active.
- In Multiplayer lobby, server IP address is no longer shown publicly.
- In Multiplayer lobby, the "Add bot" button is now disabled when the lobby is full.
- In Multiplayer, typing in the chat box no longer triggers game input.
- In Server Browser, keyboard input no longer loses focus while server details are viewed.
- In Spectate, selecting "Show HUD" and pressing ESC to bring back the UI no longer changes the spectated car.
- In Replay, by default the camera focus is now set to the player that recorded the replay.
- In Replay, the Play/Pause button now works consistently after replay was restarted.
- In Replay, changing car will no longer cause the Free Camera to glitch.
- Client IP is no longer shown in the server console.
FORCE FEEDBACK
- Increased main force strength in force feedback calculation.
- New default settings for force feedback to make it appear less weak (only applied if default force feedback settings haven't been changed).
- Stronger force feedback on mud (Moorfeld).
- Improved force feedback timing and responsiveness.
NOTE: Force feedback gain is still only 75% by default. We have saturated the signal better with the default settings now, but if you prefer stronger force feedback, increase gain to 100% first. This is likely the case if you have a gear or belt driven wheel, or an approximately 5Nm direct-drive wheel. If you have a strong direct-drive wheel with over 10Nm of torque, we suggest reducing the gain below 75% unless you like it really strong.
AUDIO
- Bravion, Roadslayer: Smoothed engine transition going from offload to idle.
- Bravion, Cardinal, Crusader, Phaser, Roadslayer, Switchback: Adjusted cockpit surround asset for more balanced stereo image when when mixdown is folded down to stereo.
- Cockpit view: Adjusted shared cockpit surround assets for balanced stereo image when mixdown is folded down to stereo.
- Cockpit view: Slightly raised default mix tire sfx level.
- Cockpit view: Reverb effect settings adjusted for lesser low-to-mid range cut
- Cockpit view: A little bit of cockpit reverb is now also applied to tire extra layer sfx (gravel kickup etc.)