Echoes of Creation: Origin · published
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A new continent has torn its way into Eloria. Three factions have claimed what's left of it, and the wound at its centre is still open.
This is the largest update since launch: a whole new landmass, a second class for anyone who wants one, and a long list of fixes and quality-of-life changes.
Pledge yourself to a faction and the Sundering opens to you. There's no boat and no portal — your allegiance is the door. Once you've chosen, a new Sundering tab appears on your World Map and you can travel straight to your faction's capital.
Every zone has its own music, its own monsters, and its own world bosses. Expect at least three bosses roaming each field zone.
Each faction has its own endgame armour set — Dawnweave, Duskweave and Rootweave — with Exalted versions for those who push further. Sundering bosses drop the pieces directly.
Elorite is the new upgrade material for weave armour. Each attempt to strengthen a piece consumes Elorite alongside gold, and the cost climbs as the piece gets stronger.
A note on trading: weave armour launches untradeable. Every piece is tracked individually so it can't be duplicated, and the marketplace can't safely hand that tracking over between players yet. I'd rather it be untradeable than exploitable. Trading will open once that's properly built.
Your class is no longer a one-time decision. Speak to Master Aldric and you can learn an additional class for 10,000 Lumina, then switch freely between the ones you know.
Heavily armoured builds could reduce world bosses to chip damage, which made the best gear in the game trivialise its hardest content. Bosses now always land a meaningful portion of your health, no matter how much Defence you stack. Boss attack values were retuned to match, so this isn't a blanket difficulty spike — it's an end to being untouchable.
Loot from world bosses is now handled by the server and awarded fairly:
Rangers and Assassins have carried a temporary accuracy bonus since 1.6.14. With Duskweave, enchantments and Collections all now offering real accuracy, that crutch retires. Their Combat Power calculation has been adjusted so the change is reflected honestly rather than looking like a loss of power.
Gear upgrading, socket extension and gem socketing are now resolved entirely on the server. The odds you see are the odds you get, and a modified game client can no longer influence them. The same goes for every Sundering drop — all of it is granted and recorded server-side.
A large pass on the village and surrounding areas cut the rendered detail roughly in half without changing how anything looks, and dozens of models were optimised. Log output was also trimmed heavily, which should help anyone who's been submitting crash reports.
More performance work is coming in the next patch.
Thank you for playing, and for every bug report and suggestion that shaped this update. A lot of what's in these notes came directly from the Discord.
See you in the Scar.
— Tipreth
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