Guilds have had a roster and a bank for a while now, and not much reason to open either. This update gives your guild something to do together, and gives you a reason to care what your guild has been up to while you were offline.

Standing Orders

Your guild now has five orders on the board, permanently:

  • Slay 100 monsters — any monster, anywhere
  • Earn 100,000 gold
  • Forge or enchant 3 times
  • Donate 20 materials to the guild
  • Bring down a world boss

You take one at a time. Finish it and it goes straight back on the board, so if slaying monsters is what you were going to do this evening anyway, you can run that same order all evening. There is no daily list to miss and nothing expires overnight.

Every order you complete adds contribution to your guild.

What contribution buys

Guild buffs — Attack, Defense, Dodge and Accuracy, each in a General, PvE and PvP line, five levels deep. Your guild buys them once and every member carries them into combat.

They are not free-for-all, though, and that is where Grade comes in.

Grade

Grade is your own standing inside the guild, 1 to 10, earned by the contribution you personally put in. It decides how much of the guild's buff actually reaches you. A guild that has bought level 5 of a buff does not hand level 5 to someone who joined an hour ago — they start at the bottom and climb.

Open any buff card and it tells you plainly what your Grade is currently getting you, and what the next one would. Everyone's Grade is now visible on the Members tab, so you can see who has been carrying the guild.

Orders in your tracker

An accepted order sits in your quest tracker with everything else you are working on, counting as you go. When it completes you get a banner, so you are not opening the guild panel every ten minutes to check a number.

A Guilds leaderboard, and a weekly event

The leaderboard has a new Guilds tab, ranking guilds by Guild Level.

The Events panel also reads a live feed now, which means an event can start, change or end without waiting for a game update. The first thing it brings is a rotation that hands over every Wednesday: EXP Rush Hour, then Guild Contribution x2, then Collector's Week, then Forge Week.

Fixed

  • Summoning scrolls can no longer cross a locked door. A scroll could pull a party member into — or out of — the Apex Arena, the Forgotten Sanctum and the Battle Dungeon. Those doors cost a key for a reason, and now they hold
  • Genesis Stones count across your whole account when forging. Thirteen accounts were being told they had no stones while visibly carrying them, because the stones were banked on one character and spent from another. The same fix applies to guild donations — what you own is what counts, wherever you left it
  • Gear listed on the marketplace carries the upgrades and gems it actually has, instead of an older copy of itself
  • The donation screen shows what you can actually give, and explains why a row is greyed out, rather than refusing you at the last step
  • Two materials the server did not properly know about — the Sentinel Sigil and the Void Mote

One note on the guild buffs: they are new, and the numbers behind them are the part I am least sure of. If maxing a track feels impossibly far away, or Grade climbs slower than it should, tell me — those are values I can change without another update, and I would rather change them early than let a guild grind six months toward something that was mistuned.

If something is off, the Options menu has a report button. I read all of them.

— Tipreth