Early Access Changelog [0.1.0.0]

major update

Road to Vostok · published

Hi everyone!

Only a few more days until launch, so it’s time to provide the full changelog and patch notes for this upcoming release. You will also have access to an in-game changelog tool in the main menu from this point forward.

Release date & time

Early Access launches on April 7, 2026, 6PM (EEST) | 8AM (PDT).

Changelog [0.1.0.0]

Build name: Road - Build 1

Build version: 0.1.0.0

Build type: Release


[ADDED] Event system

[ADDED] Multi-shelter support

[ADDED] Keys and locked doors

[ADDED] PIP-scopes and scope options

[ADDED] Native DirectX support

[ADDED] Native shader caching

[ADDED] Tools UI (Interface)

[ADDED] Event calendar (Tools)

[ADDED] Crafting menu (Tools)

[ADDED] Task notes (Tools)

[ADDED] World map (Tools)

[ADDED] Casette player (Tools)

[ADDED] New game mode: Darkness

[ADDED] New game mode: Ironman

[ADDED] New map: School (Area 05)

[ADDED] New map: Highway (Area 05)

[ADDED] New map: Outpost (Area 05)

[ADDED] New map: Terminal (Vostok)

[ADDED] New shelter: Attic

[ADDED] New shelter: Bunker

[ADDED] New shelter: Tent

[ADDED] New shelter: Classroom

[ADDED] New trader: Doctor

[ADDED] New trader: Gunsmith

[ADDED] New boss: Punisher

[ADDED] New character: Cat

[ADDED] New event: Trader Return

[ADDED] New event: Fighter Jets

[ADDED] New event: Missing Cat

[ADDED] New event: Bandit Boss

[ADDED] New event: Airdrops

[ADDED] New event: BTR

[ADDED] New event: Attack Helicopters

[ADDED] New event: Crash Sites

[ADDED] New event: Outpost Compromised

[ADDED] New event: Trader Escape

[ADDED] New event: Transmission

[ADDED] New task: Prime Time

[ADDED] New task: Coffee Reserve

[ADDED] New task: Sweaty Business

[ADDED] New task: Homemade

[ADDED] New task: Nasty Draft

[ADDED] New task: Steady Hands

[ADDED] New task: Bookworm

[ADDED] New task: Dice Master

[ADDED] New task: Night Surgery

[ADDED] New task: Infections

[ADDED] New task: Hypovolemia

[ADDED] New task: Mouth Organ

[ADDED] New task: Patient Report

[ADDED] New task: Substance

[ADDED] New task: Bloodsuckers

[ADDED] New task: Warm Meal

[ADDED] New task: Nordic Trade

[ADDED] New task: Big Blades

[ADDED] New task: Ammo Delivery

[ADDED] New task: Weapon Delivery

[ADDED] New task: Medic

[ADDED] New task: Home Collection

[ADDED] New task: Everyman's Rights

[ADDED] New task: Hitman

[ADDED] New weapon: RK-62

[ADDED] New weapon: RK-62M

[ADDED] New weapon: M4A1

[ADDED] New weapon: K416

[ADDED] New weapon: P3

[ADDED] New attachment: AN-15

[ADDED] New item: KAR-21 Barrel

[ADDED] New item: Flame Beanie

[ADDED] New item: M62 Cap

[ADDED] New item: Water Bottle

[ADDED] New item: AFAK

[ADDED] New item: Thermal Blanket

[ADDED] New item: Saline

[ADDED] New item: Antiseptic

[ADDED] New item: Wipes

[ADDED] New item: Tissues

[ADDED] New item: Deodorant

[ADDED] New item: Map

[ADDED] New item: Map (Tactical)

[ADDED] New item: Weapon Repair Kit

[ADDED] New item: Tackle Box

[ADDED] New item: Oil Filter

[ADDED] New item: Coffee Filters

[ADDED] New item: Water Lock

[ADDED] New item: Lumber

[ADDED] New item: Pillow

[ADDED] New item: Blanket

[ADDED] New item: Sticks

[ADDED] New item: Rags

[ADDED] New item: Casette (OST)

[ADDED] New item: Casette (Electrofolk)

[ADDED] New item: Casette (Symphony)

[ADDED] New item: Casette (Radio Hits)

[ADDED] New item: Attic Key

[ADDED] New item: Bunker Key

[ADDED] New item: Classroom Key

[ADDED] New item: Cellar Key

[ADDED] New item: Gymnasium Key

[ADDED] New item: Tunnel Key

[ADDED] New furniture: Pallet

[ADDED] New furniture: Television

[ADDED] New furniture: Metal Shelf

[ADDED] New furniture: Target Stand

[ADDED] New furniture: Sign (Border Zone)

[ADDED] New furniture: Poster (Posture)

[ADDED] New furniture: Trolley (Small)

[ADDED] New furniture: Trolley (Tall)

[ADDED] New furniture: Chair (School)

[ADDED] New furniture: Cabinet (Office)

[ADDED] New furniture: Desk (Office)

[ADDED] New recipe: Energy Drink

[ADDED] New recipe: Brewed Coffee

[ADDED] New recipe: Cooked Pea Soup

[ADDED] New recipe: Cooked Tomato Soup

[ADDED] New recipe: Cooked Fish Soup

[ADDED] New recipe: Cooked Meatballs

[ADDED] New recipe: Kompot

[ADDED] New recipe: Kilju

[ADDED] New recipe: Improvised Bandage

[ADDED] New recipe: Improvised Tourniquet

[ADDED] New recipe: Improvised Splint

[ADDED] New recipe: Weapon Repair

[ADDED] New recipe: KAR-21 Upgrade

[ADDED] New recipe: Cooking Station

[ADDED] New recipe: Civilian Bed

[ADDED] New recipe: Nomad Bed

[ADDED] Lore-based game intro when starting a new game

[ADDED] High-DPI font rendering for 4K/Retina displays

[ADDED] Extra map border areas to prevent seeing visible map edges

[ADDED] Different traders have varying base tax levels [100-300%]

[ADDED] Firing weapons will reduce weapon condition over time

[ADDED] Low weapon condition can now cause malfunctions

[ADDED] Weapons can be repaired with Weapon Repair Kit (Crafting)

[ADDED] Modular magazine support (STANAG) for M4A1 / KM18 / K416

[ADDED] Modular magazine support (RK) for RK-95 / RK-62 / RK-62M

[ADDED] AI Hotspots where AI will react to events like Airdrops

[ADDED] AI can now patrol in Apartment rooms (not just staircases)

[ADDED] AI Helicopter can now fire rockets at certain scenarios

[ADDED] AI death sounds will end immediately with "out of misery" headshot

[ADDED] Mines now use runtime spawning and are randomly spawned for each map instance

[ADDED] Mines can now spawn also directly to map border and slightly beyond

[ADDED] Liquid-based items can now freeze (Winter)

[ADDED] Going into water boosts item freezing (Winter)

[ADDED] Frozen items can be melted with heat sources or shelters (Winter)

[ADDED] Traders don't accept malfunctioned or frozen items

[ADDED] Crafting recipes don't accept malfunctioned or frozen items

[ADDED] Playing music instruments slowly increases Mental over time

[ADDED] Sleeping now consumes both energy and hydration [-20]

[ADDED] Sleeping now increases mental [+20]

[ADDED] Sleeping bags increases Body Temp [+50]

[ADDED] Blankets, Pillows and Melatonin can now also be used for sleeping

[ADDED] Using sleeping items other than sleeping bags outside decreases Body Temp [-100] (Winter)

[ADDED] Outdoor fire sources like firepots can be used for heat based crafting

[ADDED] Crafting supports reusable tools which are not consumed by recipes

[ADDED] Separated tutorial tasks which also cover crafting and furniture items

[ADDED] Furnitures now supports stacking and placing furniture on top each other

[ADDED] Furnitures now supports magnet mode (Surface Magnet) for snapping to surfaces

[ADDED] Loot simulations and containers can now use "Industrial" spawn types and locations

[ADDED] Radio audio is now using high-pass filter and more distorted sound

[ADDED] Changelog and hardware check buttons are added to the main menu

[ADDED] 3D door handles and interaction handle animations

[ADDED] If player falls through terrain, fallback system returns player back to the game world

[ADDED] If item falls through terrain, fallback system prevents item taking CPU resources

[ADDED] If item falls through shelter, fallback system spawns item directly to inventory


[FIXED] Ammo check UI frozed when going into water while performing ammo check

[FIXED] Matches value calculation was not amount-based and could be exploited

[FIXED] Reloading while loading ammo could cause ammo duplication and exceed ammo limits

[FIXED] Full item stacks could cause duplication when using fast transfer

[FIXED] Full item stacks could cause duplication when using context transfer

[FIXED] Swithing from Trader Tasks to Supply during item delivery kept items selected

[FIXED] Double clicking Trader Tasks during item delivery kept items selected

[FIXED] Tetris-grids could cause ghost items and errors at certain screen resolutions

[FIXED] Simulation time could get stuck 00:00 on certain hardware during loading

[FIXED] Simulation season could reset from winter to summer on certain hardware during loading

[FIXED] Equipping weapon directly after grenade throw unequipped the weapon

[FIXED] Equipping weapon directly after grenade throw could hide the magazine

[FIXED] Interface context menu size didn't reset horizontally between items

[FIXED] Player controller could get stuck on Apartments bathtubs

[FIXED] AI pathfinding could get stuck in multi-floor buildings (Apartments)

[FIXED] AI pathfinding could clip through staircases (Apartments)

[FIXED] AI backpacks didn't render at far distances (+100m)

[FIXED] Weapon audio had distortions / clipping when using full-auto

[FIXED] Ambient volume didn't affect dynamic ambient SFX

[FIXED] Summer dynamic ambient SFX could activate on Winter (like mosquitos)

[FIXED] Auto-stack SFX could trigger when using fast transfer with already max stacks

[FIXED] Windowed mode scaling didn't work reliably on single-monitor setups

[FIXED] Selecter monitor could switch during loading screens on multi-monitor setups

[FIXED] Shelter saving allowed corrupted item positions which caused light flickering

[FIXED] Multiple HUD messages at the same time overlapped each other

[FIXED] Generalist trader lights caused artifacts and leaked outdoor

[FIXED] Shelter saving allowed corrupted item positions which caused light flickering

[FIXED] Campfire and fire elements clipped though firepots and fire barrels

[FIXED] Fire VFX dind't render through Non-PIP scopes

[FIXED] Tree billboard inconsistencies and exposure levels

[FIXED] Environment fog was slightly visible inside shelters

[FIXED] Bullet decals were unstable, flickered and disappeared beyond 25m

[FIXED] Shooting a scaled nature elements like rocks also scaled to bullet decals

[FIXED] Generalist trader lights caused artifacts and leaked through a wall

[FIXED] Multiple HUD messages at the same time overlapped each other

[FIXED] Multiple ALT-TAB issues where game might not response

[FIXED] Windowed mode scaling didn't work reliably on single-monitor setups

[FIXED] Selecter monitor could switch during loading screens on multi-monitor setups


[CHANGED] Common and Uncommon rarity levels are now merged to Common

[CHANGED] Legendary item spawn changes changed from 1% to 0.1%

[CHANGED] Armor plates will now spawn always at full item conditions

[CHANGED] Random sleep time changed from 4-8 to 6-12

[CHANGED] Lasers can only be attached to weapons with suitable side/top rails

[CHANGED] Guards can now also use M4A1 as their default weapon

[CHANGED] All project and save files now exists directly in AppData/Roaming/[GameName]

[CHANGED] All exe.files and builds use industry-standard versioning (e.g 0.1.0.0)

[CHANGED] Certain weapon and attachment names are switched to use pseudo-names

[CHANGED] Weapon audio uses more realistic tail / echo volumes after firing

[CHANGED] Multiple changes for AI weapon audio to improve directional and flyby audio

[CHANGED] Candles no longer cause Burn medical condition when walked on

[CHANGED] Helicopter model type changed from Mi-8 to Mi-24 (Hind)Thanks,

Antti (Developer)

Early Access Changelog [0.1.0.0] · Road to Vostok patch notes · SteamPeaks