Road to Vostok · published
Hi everyone!
Only a few more days until launch, so it’s time to provide the full changelog and patch notes for this upcoming release. You will also have access to an in-game changelog tool in the main menu from this point forward.
Release date & time
Early Access launches on April 7, 2026, 6PM (EEST) | 8AM (PDT).
Build name: Road - Build 1
Build version: 0.1.0.0
Build type: Release
[ADDED] Event system
[ADDED] Multi-shelter support
[ADDED] Keys and locked doors
[ADDED] PIP-scopes and scope options
[ADDED] Native DirectX support
[ADDED] Native shader caching
[ADDED] Tools UI (Interface)
[ADDED] Event calendar (Tools)
[ADDED] Crafting menu (Tools)
[ADDED] Task notes (Tools)
[ADDED] World map (Tools)
[ADDED] Casette player (Tools)
[ADDED] New game mode: Darkness
[ADDED] New game mode: Ironman
[ADDED] New map: School (Area 05)
[ADDED] New map: Highway (Area 05)
[ADDED] New map: Outpost (Area 05)
[ADDED] New map: Terminal (Vostok)
[ADDED] New shelter: Attic
[ADDED] New shelter: Bunker
[ADDED] New shelter: Tent
[ADDED] New shelter: Classroom
[ADDED] New trader: Doctor
[ADDED] New trader: Gunsmith
[ADDED] New boss: Punisher
[ADDED] New character: Cat
[ADDED] New event: Trader Return
[ADDED] New event: Fighter Jets
[ADDED] New event: Missing Cat
[ADDED] New event: Bandit Boss
[ADDED] New event: Airdrops
[ADDED] New event: BTR
[ADDED] New event: Attack Helicopters
[ADDED] New event: Crash Sites
[ADDED] New event: Outpost Compromised
[ADDED] New event: Trader Escape
[ADDED] New event: Transmission
[ADDED] New task: Prime Time
[ADDED] New task: Coffee Reserve
[ADDED] New task: Sweaty Business
[ADDED] New task: Homemade
[ADDED] New task: Nasty Draft
[ADDED] New task: Steady Hands
[ADDED] New task: Bookworm
[ADDED] New task: Dice Master
[ADDED] New task: Night Surgery
[ADDED] New task: Infections
[ADDED] New task: Hypovolemia
[ADDED] New task: Mouth Organ
[ADDED] New task: Patient Report
[ADDED] New task: Substance
[ADDED] New task: Bloodsuckers
[ADDED] New task: Warm Meal
[ADDED] New task: Nordic Trade
[ADDED] New task: Big Blades
[ADDED] New task: Ammo Delivery
[ADDED] New task: Weapon Delivery
[ADDED] New task: Medic
[ADDED] New task: Home Collection
[ADDED] New task: Everyman's Rights
[ADDED] New task: Hitman
[ADDED] New weapon: RK-62
[ADDED] New weapon: RK-62M
[ADDED] New weapon: M4A1
[ADDED] New weapon: K416
[ADDED] New weapon: P3
[ADDED] New attachment: AN-15
[ADDED] New item: KAR-21 Barrel
[ADDED] New item: Flame Beanie
[ADDED] New item: M62 Cap
[ADDED] New item: Water Bottle
[ADDED] New item: AFAK
[ADDED] New item: Thermal Blanket
[ADDED] New item: Saline
[ADDED] New item: Antiseptic
[ADDED] New item: Wipes
[ADDED] New item: Tissues
[ADDED] New item: Deodorant
[ADDED] New item: Map
[ADDED] New item: Map (Tactical)
[ADDED] New item: Weapon Repair Kit
[ADDED] New item: Tackle Box
[ADDED] New item: Oil Filter
[ADDED] New item: Coffee Filters
[ADDED] New item: Water Lock
[ADDED] New item: Lumber
[ADDED] New item: Pillow
[ADDED] New item: Blanket
[ADDED] New item: Sticks
[ADDED] New item: Rags
[ADDED] New item: Casette (OST)
[ADDED] New item: Casette (Electrofolk)
[ADDED] New item: Casette (Symphony)
[ADDED] New item: Casette (Radio Hits)
[ADDED] New item: Attic Key
[ADDED] New item: Bunker Key
[ADDED] New item: Classroom Key
[ADDED] New item: Cellar Key
[ADDED] New item: Gymnasium Key
[ADDED] New item: Tunnel Key
[ADDED] New furniture: Pallet
[ADDED] New furniture: Television
[ADDED] New furniture: Metal Shelf
[ADDED] New furniture: Target Stand
[ADDED] New furniture: Sign (Border Zone)
[ADDED] New furniture: Poster (Posture)
[ADDED] New furniture: Trolley (Small)
[ADDED] New furniture: Trolley (Tall)
[ADDED] New furniture: Chair (School)
[ADDED] New furniture: Cabinet (Office)
[ADDED] New furniture: Desk (Office)
[ADDED] New recipe: Energy Drink
[ADDED] New recipe: Brewed Coffee
[ADDED] New recipe: Cooked Pea Soup
[ADDED] New recipe: Cooked Tomato Soup
[ADDED] New recipe: Cooked Fish Soup
[ADDED] New recipe: Cooked Meatballs
[ADDED] New recipe: Kompot
[ADDED] New recipe: Kilju
[ADDED] New recipe: Improvised Bandage
[ADDED] New recipe: Improvised Tourniquet
[ADDED] New recipe: Improvised Splint
[ADDED] New recipe: Weapon Repair
[ADDED] New recipe: KAR-21 Upgrade
[ADDED] New recipe: Cooking Station
[ADDED] New recipe: Civilian Bed
[ADDED] New recipe: Nomad Bed
[ADDED] Lore-based game intro when starting a new game
[ADDED] High-DPI font rendering for 4K/Retina displays
[ADDED] Extra map border areas to prevent seeing visible map edges
[ADDED] Different traders have varying base tax levels [100-300%]
[ADDED] Firing weapons will reduce weapon condition over time
[ADDED] Low weapon condition can now cause malfunctions
[ADDED] Weapons can be repaired with Weapon Repair Kit (Crafting)
[ADDED] Modular magazine support (STANAG) for M4A1 / KM18 / K416
[ADDED] Modular magazine support (RK) for RK-95 / RK-62 / RK-62M
[ADDED] AI Hotspots where AI will react to events like Airdrops
[ADDED] AI can now patrol in Apartment rooms (not just staircases)
[ADDED] AI Helicopter can now fire rockets at certain scenarios
[ADDED] AI death sounds will end immediately with "out of misery" headshot
[ADDED] Mines now use runtime spawning and are randomly spawned for each map instance
[ADDED] Mines can now spawn also directly to map border and slightly beyond
[ADDED] Liquid-based items can now freeze (Winter)
[ADDED] Going into water boosts item freezing (Winter)
[ADDED] Frozen items can be melted with heat sources or shelters (Winter)
[ADDED] Traders don't accept malfunctioned or frozen items
[ADDED] Crafting recipes don't accept malfunctioned or frozen items
[ADDED] Playing music instruments slowly increases Mental over time
[ADDED] Sleeping now consumes both energy and hydration [-20]
[ADDED] Sleeping now increases mental [+20]
[ADDED] Sleeping bags increases Body Temp [+50]
[ADDED] Blankets, Pillows and Melatonin can now also be used for sleeping
[ADDED] Using sleeping items other than sleeping bags outside decreases Body Temp [-100] (Winter)
[ADDED] Outdoor fire sources like firepots can be used for heat based crafting
[ADDED] Crafting supports reusable tools which are not consumed by recipes
[ADDED] Separated tutorial tasks which also cover crafting and furniture items
[ADDED] Furnitures now supports stacking and placing furniture on top each other
[ADDED] Furnitures now supports magnet mode (Surface Magnet) for snapping to surfaces
[ADDED] Loot simulations and containers can now use "Industrial" spawn types and locations
[ADDED] Radio audio is now using high-pass filter and more distorted sound
[ADDED] Changelog and hardware check buttons are added to the main menu
[ADDED] 3D door handles and interaction handle animations
[ADDED] If player falls through terrain, fallback system returns player back to the game world
[ADDED] If item falls through terrain, fallback system prevents item taking CPU resources
[ADDED] If item falls through shelter, fallback system spawns item directly to inventory
[FIXED] Ammo check UI frozed when going into water while performing ammo check
[FIXED] Matches value calculation was not amount-based and could be exploited
[FIXED] Reloading while loading ammo could cause ammo duplication and exceed ammo limits
[FIXED] Full item stacks could cause duplication when using fast transfer
[FIXED] Full item stacks could cause duplication when using context transfer
[FIXED] Swithing from Trader Tasks to Supply during item delivery kept items selected
[FIXED] Double clicking Trader Tasks during item delivery kept items selected
[FIXED] Tetris-grids could cause ghost items and errors at certain screen resolutions
[FIXED] Simulation time could get stuck 00:00 on certain hardware during loading
[FIXED] Simulation season could reset from winter to summer on certain hardware during loading
[FIXED] Equipping weapon directly after grenade throw unequipped the weapon
[FIXED] Equipping weapon directly after grenade throw could hide the magazine
[FIXED] Interface context menu size didn't reset horizontally between items
[FIXED] Player controller could get stuck on Apartments bathtubs
[FIXED] AI pathfinding could get stuck in multi-floor buildings (Apartments)
[FIXED] AI pathfinding could clip through staircases (Apartments)
[FIXED] AI backpacks didn't render at far distances (+100m)
[FIXED] Weapon audio had distortions / clipping when using full-auto
[FIXED] Ambient volume didn't affect dynamic ambient SFX
[FIXED] Summer dynamic ambient SFX could activate on Winter (like mosquitos)
[FIXED] Auto-stack SFX could trigger when using fast transfer with already max stacks
[FIXED] Windowed mode scaling didn't work reliably on single-monitor setups
[FIXED] Selecter monitor could switch during loading screens on multi-monitor setups
[FIXED] Shelter saving allowed corrupted item positions which caused light flickering
[FIXED] Multiple HUD messages at the same time overlapped each other
[FIXED] Generalist trader lights caused artifacts and leaked outdoor
[FIXED] Shelter saving allowed corrupted item positions which caused light flickering
[FIXED] Campfire and fire elements clipped though firepots and fire barrels
[FIXED] Fire VFX dind't render through Non-PIP scopes
[FIXED] Tree billboard inconsistencies and exposure levels
[FIXED] Environment fog was slightly visible inside shelters
[FIXED] Bullet decals were unstable, flickered and disappeared beyond 25m
[FIXED] Shooting a scaled nature elements like rocks also scaled to bullet decals
[FIXED] Generalist trader lights caused artifacts and leaked through a wall
[FIXED] Multiple HUD messages at the same time overlapped each other
[FIXED] Multiple ALT-TAB issues where game might not response
[FIXED] Windowed mode scaling didn't work reliably on single-monitor setups
[FIXED] Selecter monitor could switch during loading screens on multi-monitor setups
[CHANGED] Common and Uncommon rarity levels are now merged to Common
[CHANGED] Legendary item spawn changes changed from 1% to 0.1%
[CHANGED] Armor plates will now spawn always at full item conditions
[CHANGED] Random sleep time changed from 4-8 to 6-12
[CHANGED] Lasers can only be attached to weapons with suitable side/top rails
[CHANGED] Guards can now also use M4A1 as their default weapon
[CHANGED] All project and save files now exists directly in AppData/Roaming/[GameName]
[CHANGED] All exe.files and builds use industry-standard versioning (e.g 0.1.0.0)
[CHANGED] Certain weapon and attachment names are switched to use pseudo-names
[CHANGED] Weapon audio uses more realistic tail / echo volumes after firing
[CHANGED] Multiple changes for AI weapon audio to improve directional and flyby audio
[CHANGED] Candles no longer cause Burn medical condition when walked on
[CHANGED] Helicopter model type changed from Mi-8 to Mi-24 (Hind) Thanks,
Antti (Developer)