Early Access v0.6.3 Release Notes

major update

Ratatan · published

Updates

Highlights

Super Fever Tech

Ratatan units can now unleash the Super Fever Tech.

  • Unlock it from the Quest Board.

  • When the Tension Gauge is full, input the specified Rhythm Command to consume all Tension and activate.

Per-unit Super Fever Techs

  • Harigittan — “Hoglet Hold”

  • Builds a tower that blocks enemy movement and attacks. You can also stand on it as a platform.

  • Nyandola — “Mew Mew Mania”

  • For a set time, increases Move Speed and Attack Power of Ratatan and Cobun within range.

  • Mimizukyun — “Frosty Feathers”

  • Fires multiple ice arrows forward, dealing damage and applying Freeze.

  • Keroronpa — “Bop & Drop”

  • Drops multiple bombs from above, damaging a wide area.

  • Pyokorappa — “Sassy Symphony”

  • Fires multiple musical notes in an arc that explode on hit.

  • Kamonelo — “Cuddle Canopy”

  • Places a barrier that nullifies projectiles and grants a damage-taken reduction buff to allies in range.

  • Mashuma — “Fungal Fallout”

  • Spawns a giant mushroom that scatters spores, creating a damage-over-time area.

  • Buttonda — “Piggy Palisade”

  • Expands a self-centered barrier that nullifies projectiles and grants a Critical Rate up buff to allies in range.

World Event: Treasure Chance

Powerful foes can trigger treasure chests to appear, yielding more rewards.

Accessories for Cobun

  • You can now equip Accessories on Cobun from the Squad/Formation screen.

  • Accessories change a Cobun appearance and grant stat-up effects.

  • Obtainable as enemy drops, etc.

Random Match: Room List

A room list is now displayed in Random Match. In a future update, you’ll be able to join a specified room.

Save-Data Backup

If the primary save becomes corrupted, the game will automatically load from a backup.

Battle

Balance Adjustments

  • Adjusted the damage formula.

  • Fixed an issue where guarding under specific conditions could reduce damage to 1.

  • Updated the formula in line with the Super Fever Tech introduction.

  • Adjusted the size of telegraph markers shown before enemy attacks to better match actual hitboxes, making dodges easier to read.

  • In high-difficulty battle phases, increased spacing between enemies to reduce dense clustering.

  • Adjusted projectile hitboxes on ranged enemies to make them easier to avoid.

Enemy/Boss tweaks

  • World 1 — Bonbobon

  • World 3 — Lord Rosham Bo

  • World 4 — Chillwarden

  • Subspecies Boss — Tornado-Wagoon

  • World 1 — The Jolly Hermit: Adjusted rear-side hurtbox so Cobun attacks don’t whiff.

  • World 3 — Rock’n Golem / Full-Meta Golem: Attacks now align with the beat.

  • World 4 — Rock'n'yeti: Attacks now align with the beat.

  • World 5 — Portageist: Lowered HP, reduced projectile speed, and adjusted move/attack intervals.

  • World 5 — Boneless Bear: Lowered HP.

Multiplayer

  • Welcome Mode is now disabled in Multiplayer.

  • After deploying, it can no longer be toggled ON from Options.

  • Mixing players with different Welcome Mode settings caused unintended balance, so it is disabled during Multiplayer.

Economy

  • Divine Draw no longer dispenses Tokens.

  • Token payout vs. draw cost allowed more pulls than intended.

  • It also led to more shop upgrades than intended. To restore balance, Tokens will not be dispensed from Divine Draw.

Ratakaruta

  • You can now Reroll Ratakaruta.

  • Pay Tokens to change the obtainable Ratakaruta card.

  • Token cost increases with successive rerolls.

Element: Fire

  • Adjusted the conditions/effects of low-HP trigger cards to better fit current balance.

  • Increased card effects that boost Normal Attack and Hustle Tech.

  • Big Booms: Increased explosion damage.

  • Burning Bravery (multiplier up): 25% / 50% / 75% / 100% → 30% / 60% / 90% / 120%.

  • Burning Boost (condition relaxed): HP ≤30% → HP ≤50%.

  • Burning Blast+ / Hustle Blast+ (power up):

  • Before: 15%+3% / 25%+6% / 35%+9% / 45%+12%

  • After: 20%+4% / 30%+8% / 40%+12% / 50%+16%

Element: Poison

  • To make damage from Poison feel more impactful, increased card effects that boost Normal Attack and Hustle Tech.

  • Status Ailment: Poison — Duration increased; damage increased (fixed-value damage).

  • Duration: 6s → 18s

  • DPS: 16/20/24/32 → 20/24/32/40

  • Total: 96/120/144/192 → 360/432/576/720

  • Toxic Boost — When attacking a poisoned enemy, 20% chance to deal additional damage. 75%/100% → 150%/200%.

  • Poison Pinch — Poison tick frequency becomes faster. 20%/25%/33%/50% → 25%/33%/50%/75%.

Out-of-Game

  • Ratatan Dock: Added new upgrades related to Just Input.

  • Increased Tension Gauge gain on Just Input.

  • Increased MP recovery on Just Input.

  • RataPort: Extended demo line display times.

  • Oath Level now increases rewards:

  • • Lv1–3: In addition to normal drops, extra drops are rolled.

  • • Lv4+: Plus boss-exclusive drops are rolled.

UI/UX

  • Boss HP Bar now displays localized names.

  • When resuming from a Suspend Save, you can choose to resume or discard and return to base.

Bug Fixes

  • Weapon “Stonewall Spear” now drops at the correct rarity.

  • Fixed a crash when deploying a squad with 18 specific Cobun.

  • Fixed an issue where if the owner was forcibly disconnected in Multiplayer, participants couldn’t operate.

  • Fixed barrier value not carrying over after resuming from a Suspend Save.

  • Fixed unintended load caused by rapidly switching screens in Craft.

  • Fixed overlapping control guides in certain screens.

  • Fixed rounding issues causing damage/heal to be truncated.

  • Fixed a tutorial softlock when repeatedly entering commands other than those specified.

  • Fixed Decorune names showing unintentionally when switching Cobun in the Formation screen.

  • Fixed a Craft issue where, if multiple presets existed, pressing Initial Equipment did not reset certain presets.

  • Fixed an issue where Oath items were sometimes not granted after clearing a world.

  • Fixed Ratatan Dock item “clean block” sometimes not functioning correctly.

  • Fixed Poison Elemental Force sometimes not functioning.

  • Fixed “GET” being displayed on Ratakaruta pickup screens after resume, even when a swap occurs.

  • Fixed certain buffs lingering after Cobun death.

  • Fixed barriers exceeding their maximum.

  • Fixed an issue where certain Ratakaruta displayed incorrect effect values in their descriptions.

  • Fixed an issue where rhythm commands could sometimes be performed after clearing a wave.

Known Issues

  • Multiplayer desync may occur between players.

  • After switching selection in Multiplayer, some players’ doors may not open, blocking progress.

  • Barrier values may not carry over after leaving via Suspend Save and resuming.

  • Boss Defeat SFX may play after resuming from a Suspend Save.

  • When obtaining Ratakaruta after resuming from a Suspend Save, “Swap” may be displayed as “Get.”

  • Some pop-up help images still show older in-game art.

  • The control guide at the bottom of the screen can overlap with another screen’s guide.

  • With a barrier active, obtaining Max HP Up may increase remaining barrier.

  • Crashes may occur when accessing Freeze-related buffs during play.

  • In Multiplayer, joining players may start the next phase in front of the door.

  • Repeated use of the Altar may cause rendering issues.

  • An error may occur if the RataPort is left idle for an extended period.

  • “Son Jammer” clones may move through doors.

  • Entering specific Rhythm Commands may occasionally cause input to lock.

  • Opening the Info screen at certain timings may make it unclosable.

  • Effects of specific Fire-element Ratakaruta may fail to trigger.

  • Battles may fail to end after defeating the final enemy with Ratakaruta “Big Booms.”

  • After resuming from a long pause in the tutorial, bosses may remain idle.

  • Cobun may continue guarding unintentionally.

  • Upon Cobun death, another Cobun’s appearance may be applied.

  • Cobun may leave the follow state and stop progressing when using an Altar.

  • Camera position may be offset at the start of a stage.

  • Certain Ratakaruta effects may double when using Suspend Save.

  • Boss Defeat SFX may play after resuming from a Suspend Save.

  • Text in Altar UI may be clipped.

  • RataAbility and Decorune effects may not apply to Shock caused by Chain Lightning.

  • Key Config conflicts may make input unusable.

  • Overlapping screens in RataPort events may prevent closing the affected screen.

  • Dropped items may fall off-screen and disappear.

  • Window size may revert to default after changing and saving Options.

  • Items placed in the Interval may change after resuming from a Suspend Save.