Atre: Dominance Wars · published
Visuals
- Formation update part 1 - unit formations are now slightly better represented in manual combat
UI
- fixed issue with combat self-casted spells staying too long on avatar after being used
- added name to small village indicators and they now have name of building type included in them
- small icon tweaks and their brightness
- slightly improve readability on main HUD regarding casting spell tooltip
- Terrain lore in UI on avatar properly updates when picking up artifacts
- added confirmation for delete save file
- disabled restart battle if you won the battle in manual combat
Bugs
- additional bugs fixed with pathfinding and anti-stuck mechanic
- possible fix on transfer level avatar stats from lvl 1 to lvl 2
- reduced some texture sizes to ease up on memory usage
Crashfixes
- reduced memory usage on generating navmesh at the start of a map, should avoid out of memory crashes that sometimes happen