7.6.136 Update Note

The Spike Cross · published · build 24904566

🆕 WHAT’S NEW

1. New Leagues are coming!

- League 15 will be available on Aug 31(Mon), followed by League 16 and League 17, which will be released one week apart.

▫️League 15: Available on Aug. 31 (Mon)

▫️League 16: Available on Sep. 7 (Mon)

▫️League 17: Available on Sep. 14 (Mon)

2. ‘Gift Boxes’ will be added.

  • Gift Boxes have a chance to appear after completing certain content.

  • They may appear after winning the Colosseum, Tournament, or the final match of each Arena round.

  • You can obtain up to 2 Gift Boxes per day and 5 per week.

    🩶 Silver Box: Currencies and items that can be obtained multiple times

    🟨 Gold Box: Items that can only be obtained once

3. New Dream Shards will be added.

Shard Name

Details

Ignition

When another teammate uses active skill, becomes [Worked Up] for 6s / 10.5s / 15s. (Applies to all allied players)

Hot Streak

While in [Worked Up] state, if another chance-based Dream Shard fails to activate, has a 30% / 52.5% / 75% chance to force it to activate. (Applies to all allied players)

Reckless

Attack increases by 18 / 31.5 / 45. When using serve, does not use Float Serve or Basic Serve. (Applies to our team's MB and Se)

Lucky Punch

Each time a teammate’s chance-based Dream Shard activates successfully, Attack increases by 10 / 17.5 / 25. Resets after using spike. (Applies to our team's WS)

Encore

When using active skill, if the same skill has already been used in this rally, fully restores stamina and gains 12 / 21 / 30 fever point. (Applies to all allied players)

🪄 IMPROVEMENTS

1) The Timeout screen will be revamped.

  • The UI layout and design of the Timeout screen will be updated.

  • A button will be added to the Match tab, allowing you to immediately substitute a player from each position.

  • A Change Controlled Player button will be added to the Timeout screen, except in Practice Matches.

    • Quickly switch between the WS and MB players you control.

  • When entering the Timeout screen, the position of the player you were previously controlling will be selected automatically.

  • The most recently used Preset for each content will be automatically applied when entering the Timeout screen.

2) A new UI will let you choose your position before entering Snow Raid or Nightmare Arena.

3) A new UI showing your weekly Gift Box acquisition progress will be added to the entry screens for Tournament, Colosseum, and Arena.

4) A pop-up showing how to obtain an unowned Profile Decoration item will be added when you select it.

5) Middle Blockers will now be available in Story Mode, Snow Raid, and Nightmare Arena.

  • If Trial Players from other positions are also available, you can choose which position to play.

  • In some stages, the playable position is fixed and cannot be changed.

6) The effects and values of certain Dream Shards in Nightmare Arena will be adjusted.

  • Target Adjustments

Shard Name

Changes

Artistic Defense

Applies to our team's WS ⇒ Applies to our team's controlled player

Bundang Quick

Applies to our team's WS ⇒ Applies to our team's WS and MB

Glass Cannon

Applies to our team's WS ⇒ Applies to our team's controlled player

Grace of the Sky

Applies to our team's MB and Se ⇒ Applies to our team's players except the controlled player

Inferno Beast

Applies to our team's WS ⇒ Applies to our team's controlled player

Leon Heart

Applies to our team's WS ⇒ Applies to our team's WS and MB

Limit Break

Applies to our team's WS ⇒ Applies to our team's controlled player

Power Rebound

Applies to our team's WS and Se ⇒ Applies to our team's WS, MB, and Se

Quick Recharge

Applies to our team's WS ⇒ Applies to our team's controlled player

Rip Current

Applies to our team's WS ⇒ Applies to our team's controlled player

Stage Dominance

Applies to our team's WS ⇒ Applies to our team's controlled player

Sun Spark

Applies to our team's WS ⇒ Applies to our team's WS and MB

Direct Attack

Applies to our team's WS ⇒ Applies to our team's controlled player

Super Save

Applies to our team's WS ⇒ Applies to our team's controlled player

Super Sliding

Applies to our team's WS ⇒ Applies to our team's controlled player

  • Value Adjustments

Shard Name

Changes

Burning Up

Condition duration: 6s / 10.5s / 15s ⇒ 8s / 14s / 20s

Cat Therapy

Condition duration: 8s / 14s / 20s ⇒ 12s / 21s / 30s

Dejavu

Required substitutions: 5 ⇒ 6
Cooldown reduction: 40% / 70% / 100% ⇒ 60% / 105% / 150%

Azure Dragon Style

Maximum height limit: 3m ⇒ 3.3m

Grace of the Sky

Fever Points gained: 8 / 14 / 20 ⇒ 12 / 21 / 30

Lucid Dream

Required substitutions: 5 ⇒ 6

Overclock

Cooldown reduction: 80% / 140% / 200% ⇒ 120% / 210% / 300%

Rip Current

Attack Power increase: 18 / 31.5 / 45 ⇒ 16 / 28 / 40

Sensitive Link

Condition duration: 4s / 7s / 10s ⇒ 6s / 10.5s / 15s

Super Save

Condition duration: 4s / 7s / 10s ⇒ 8s / 14s / 20s

White Tiger Style

Condition duration: 6s / 10.5s / 15s ⇒ 8s / 14s / 20s

Black Tortoise Style

Condition duration: 6s / 10.5s / 15s ⇒ 8s / 14s / 20s

Vermilion Bird Style

Condition duration: 6s / 10.5s / 15s ⇒ 8s / 14s / 20s

🐞 BUG FIXES

🔹Fixed an issue where the Snowball charge speed in Snow Fight was affected by FPS.

🔹Fixed an issue where the player's position would briefly shift immediately after sliding.

🔹Fixed an issue where the rendering order of Extra Parts on certain player models was incorrect when entering the Player Management tab or Preset Management screen directly.

🔹Fixed an issue where the Preset and Player Management tutorials could not be completed properly and would stop midway.

🔹Fixed an issue where the number of Presets displayed on the Arena player selection screen did not match the current number of configured Presets.

🔹Fixed an issue where the number of Presets displayed in the Main Screen Setup did not match the current number of configured Presets.

🔹Fixed an issue where an incorrect warning message was displayed when applying a Player Combination in Story Mode stages featuring Trial Players.

🔹Fixed an issue where Receive commands could not be given while sliding under the Counter Receive rule.

🔹Fixed an issue where certain visual effects flickered in environments with variable frame rates.