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Defend The Obelisk Playtest
Patches
Update 01.09.2026 - Resonance & Green Update
Update 01.09.2026 - Resonance & Green Update
Defend The Obelisk Playtest
· published
1 Sep 2026, 14:42 UTC
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Read on Steam
New
Added **Green** as a third card color, focused on Max Mana, Seeds, growing damage, Block and Barrier.
Added **Resonance**: your rune loadout now determines which cards can appear and be played. Hybrid cards require resonance in both colors.
Added 15 starting runes, evenly split between Red, Blue and Green. More runes unlock through themed achievements.
Added new RGB cards, hybrid cards and temporary reserve cards, expanding the active card pool to 90 cards.
Added new encounters, elites and bosses for Weeks 4–5, with stronger enemy identities and scaling difficulty.
Improvements
Reworked Red, Blue and Green card identities to make each color play more distinctly.
Added clearer card-color, resonance and playability indicators, plus improved card text, keywords and tooltips.
Improved Retain and Exhaust: retained cards stay in hand, while temporary cards are cleaned up correctly after combat.
Improved combat feedback for Block, Barrier, Freeze, status effects, card draw and card exhaustion.
Improved calendar, reward and boss-choice screens, including better enemy intents and week progression readability.
Fixes
Fixed card frames and tooltips clipping or drifting during hover and layout changes.
Fixed Flow and Freeze state handling between turns and after their effects are consumed.
Fixed temporary/token cards leaking into later combats or failing to restore correctly from a saved run.
Fixed Retain + Exhaust cards being discarded or removed at the wrong time.
Fixed stale hover poses, projectile gates and other combat/UI state left behind after scene or turn transitions.