Spell System Overhaul
Spells purchased at the Mage NPC now feature 6 distinct upgrade levels.
The maximum tier a spell card can reach during a dungeon run is now capped by its purchased level at the base. Buying a spell once only unlocks its Level 1 card in the run.
Added a new "Toggle" button to easily activate or deactivate unlocked spells from the active drop pool.
Spell grid icons now display the current purchased level for easier tracking.
Tutorial & Guide
Implemented a new tutorial that automatically triggers upon first arriving at the main base to help new players get started.
Added a "Guide" button to the Pause Menu (ESC), allowing returning players to review the tutorial at any time.
Important Note for Existing Saves
Due to the fundamental structural changes in how spell progression is calculated and saved, previously unlocked spells have been reset for existing save files.