Spell Progression & Onboarding

Chako · published · build 25039132

Spell System Overhaul

  • Spells purchased at the Mage NPC now feature 6 distinct upgrade levels.

  • The maximum tier a spell card can reach during a dungeon run is now capped by its purchased level at the base. Buying a spell once only unlocks its Level 1 card in the run.

  • Added a new "Toggle" button to easily activate or deactivate unlocked spells from the active drop pool.

  • Spell grid icons now display the current purchased level for easier tracking.

Tutorial & Guide

  • Implemented a new tutorial that automatically triggers upon first arriving at the main base to help new players get started.

  • Added a "Guide" button to the Pause Menu (ESC), allowing returning players to review the tutorial at any time.

Important Note for Existing Saves

  • Due to the fundamental structural changes in how spell progression is calculated and saved, previously unlocked spells have been reset for existing save files.

Spell Progression & Onboarding · Chako patch notes · SteamPeaks