Shadows of Doubt V41.04 - Patch Notes

Shadows of Doubt · published

Hello detectives!

We have a brand new update for you all with a bunch of fixes. Check out the specifics below;

  • Revamped camera image saving system; photographs you take in game now should be completely accurate when you load save games as we have switched to a system that saves image data to disk.

Fixes

  • Fixed: Crime scene tape appearance is now represented properly in CCTV images.

  • Fixed: Player is now visible again when crouched during actor sighting check.

  • Fixed: Player collider sizes could not set correctly when switching between rat/non-rat modes (could result in weird crouched movement).

  • Fixed: CCTV did not capture the state of some doors correctly.

  • Fixed: Bug with security laser systems not being able to detect citizens/player as well as they should.

  • Fixed: Spawned-in sentry guns while alarm triggered could appear inactive when they should be active.

  • Fixed: Doors that could contain physics objects now animate in the Fixed Update loop to avoid physics oddities.

  • Fixed: Some cases of z-fighting on bannisters.

  • Fixed: Fixed a comparison bug when trash wasn't being seen as trash.

  • Fixed: Top level bribe for looking around now always works but costs for bribes have been raised & previous bribe chances tweaked to be a little harder.

  • Fixed: Multiple active guest passes did not display multiple status icons.

  • Fixed: Small visual glitch where status effect progress bars did not match the width of their parent graphic.

  • Fixed: Repositioning now works when stuck within a food truck.

  • Fixed: Can no longer lose click context while building renaming.

  • Fixed: Building names are now immediately reflected in the input field when editing cities.

  • Fixed: Small chance of citizens teleporting up staircases while running up them.

  • Fixed: A Unity engine security vulnerability issue (affected all Unity games since 2017 and has recently been fixed by Unity).

  • Fixed: Unresponsive camera movement when using a gamepad to navigate in the city editor.