Pit of Goblin · published · build 20892816
Time again for a new patch! This patch contains quite an amount of bug fixes. This patch took a bit of time to get out to you, because we decided to rewrite some systems in the game to increase stability and to reliably fix a number of bugs for corpses and to make it easier for us to implement future features we have planned for the next big content patch. Thank you all once again for playing, and we hope you’ll enjoy this patch!
Changes:
Localized text on items no longer default to “???” or “Hmmmm…. “ when playing in a language that is missing localized text for items. It will default to the english localization. Proper localization for all supported languages is coming in future patches.
Goblin guards hit faster and have had their range slightly increased
Goblin NPCs now only get their attacks interrupted if they get knocked down (ragdolled)
Bucket elevator safe area where items are safe for bucket travel has been slightly increased so that items don't despawn when placed in certain non standard places of the bucket elevator.
Game now also saves the session when entering “Dark Burg”.
Interacting with the backpack is now sorted by distance, you no longer interact with items or item slots through the mesh of the backpack. Should feel more intuitive and easy to use the backpack now.
Available coins now visible in UI when near any shop.
Bug Fixes:
Bug that caused some players to be invisible to each other should hopefully be fixed.
There was a chance enemies or rat dens would spawn inside the bucket, this has been fixed and will no longer happen!
Fixed an issue that caused fireflies, slimes and snatchers(bat) to sometimes spawn on top of a player, they will now spawn correctly away from players.
Rats couldn’t correctly carry backpacks, this has been fixed, now the little rascals can run away with your backpack.
Rats had a bug with their inventory causing them to not correctly retreat to the rat den after picking up an item. This has been fixed and they will now start retreating as soon as they pick up an item.
Rats rage effect ( red eyes ) did not correctly synchronize over network. This has been fixed and all players should now see their red eyes when they are enraged.
Lantern attached to backpack would point in the wrong direction, this has been fixed and the lantern attached to the backpack lantern slot will now point forward illuminating the way for the carrier of the backpack.
Fixed error with carrying corpses that would cause player inventory to stop working, essentially soft locking the player.
Fixed duplication bug that happened if 2 players picked up a corpse at the same time, corpse duplication should now be impossible.
Players can no longer accidentally carry their own corpse when they ragdoll and press the pickup button.
Corpses now retain their original scale after being carried and dropped. Some larger corpses would previously become smaller.
Spectator camera when being carried alive no longer jerks around a lot, should be a lot smoother.
The hole in the floor in the lower floor of “The in-between” has been filled in.
Spawn position after the feeding sequence is done has been moved so that players don't spawn inside a guard and get punched immediately.
A lot of networking code has been cleaned up and rewritten, which should fix a bunch of invisible errors that happened and provide a smoother experience.
… And a lot of minor fixes.