Patch 0.7.12

Pit of Goblin · published · build 22267036

Here comes another little bug fix and tweak update that fixes some important issues! This patch is mostly bug fixes, we’re working full force on new content for the next big content update that’s coming in the future :D In the meantime we’ll keep making important fixes and improvements along the way.

Hope you enjoy, and thanks for playing!


Additions

  • Added an FOV slider to the settings. This has been a much requested little feature so we put some priority on it.

Bug Fixes

  • Goblin Guards are now shown as goblins on the map instead of enemies.

  • When a client placed a cog in the machinery, it would show up as 2 cogs inside each other, this has been fixed.

  • Rewards would not be saved when quitting the game after feeding. The game now properly saves all reward chests so you don’t lose anything.

  • The little feeding bucket in the feeding area that shows up in the In Between and when feeding King Queen no longer loses any item left in it when feeding is over and you left items in it.

  • When dying and restarting the game without going back to the main menu, the cog that is given as a reward from the first feeding of King Queen sometimes wouldn’t spawn. It should now always spawn after the first feeding. The cog reward is just a bonus that you get after the first feeding, not every feeding.

Changes

  • Improved some UI in the settings menu. Sliders now display numeric values for increased clarity.

  • Any item that is in a shop will now show its name and description when you look at it, instead of showing up as undiscovered. If you inspect items in the shop they will also be flagged as discovered so you can see their name and description when you find them as loot.